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Navigating the Digital Wilderness: Finding High-Quality Videos for Your Math Classroom

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Colorado Convention Center, Mile High Ballroom 3A

Explore and create: Exploratory Creation lab
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Presenters

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Founder
Doodles and Digits LLC
@doodlesmath
@doodlesanddigits
Caroline Farkas is a dedicated math educator and the creative force behind Doodles and Digits. With a master's degree in STEAM education from Clemson University and over a decade of classroom experience, Caroline aims to transform math education. Her engaging YouTube channel has reached students in over 114 countries, making a global impact. Caroline's innovative approach led to the creation of her television show, "Doodles and Digits: How It's Math," now distributed via public television. Caroline is passionate about helping students make real-world connections with the math they learn in school.

Session description

Join us to learn how to effectively navigate the vast realm of video platforms to find educational math content that's not only captivating but also rooted in solid research. Walk away with practical strategies for integrating these videos seamlessly into your curriculum, assessing video quality, and checking for understanding.

Purpose & objective

Overview:

Join us in this engaging session as we explore innovative ways to harness the power of video in math education. Our presentation will provide educators with practical strategies to make math relatable, engaging, and effective through the use of video resources.We will focus on helping participants gain the knowledge and skills to:

Objective 1: Identify high-quality math videos that align with content standards and research-based practices to enhance student learning outcomes. We will emphasize staying current with research findings from the learning sciences to ensure effective integration.

Objective 2: Foster a learning culture that promotes curiosity, critical examination of online math resources, and enhances digital literacy and media fluency, aligning with ISTE Standard 3b.

Objective 3: Design authentic math learning activities around videos that maximize active, deep learning by incorporating carefully selected digital tools and resources, aligning with ISTE Standard 5b. Participants will leave with ideas of how to incorporate these videos, how to asses knowledge gained, and collaborate with others in the workshop.

Objective 4: Overcome the challenges of integrating technology into math education while maintaining accessibility and inclusivity for diverse student populations.

Educational Challenge:
The challenge we address is the need for educators to effectively leverage video resources in math education. With the proliferation of online content, educators face the task of discerning high-quality math videos that align with curriculum standards, are diverse, and engage students while also staying current with research findings in the learning sciences. Our session provides practical solutions to meet this challenge.

Technology Intervention:
We will introduce a variety of technology tools and platforms that facilitate the identification, evaluation, and integration of math videos. These tools include video evaluation rubrics, curated video libraries, and strategies for using videos in diverse learning environments.

Models Employed:
Our presentation employs a blended learning model that combines in-person instruction with interactive online components. Participants will actively engage with digital tools and resources to evaluate and select high-quality math videos.

Instructional Strategies:
We will facilitate hands-on activities where participants evaluate and select math videos based on research-based criteria. These activities will be supported by instructional electronic resources and tools that participants can easily replicate in their own classrooms.

Evidence of Success:
Our strategies and resources have been successfully implemented in various educational settings, resulting in improved student engagement and achievement. They were implemented in Caroline's own classroom, and are now being implemented by teachers across the world. Participants will leave the session with the knowledge and skills needed to immediately integrate high-quality math videos into their teaching practices.

Presenter Knowledge and Experience:
Caroline Farkas, a seasoned math educator with over a decade of classroom experience and a master's degree in Teaching and Learning: STEAM education from Clemson University, will lead this session. Caroline's expertise in math education, combined with her experience as the founder of Doodles and Digits, a popular educational YouTube channel viewed in over 54 countries, uniquely positions her to guide educators in this vital area.

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Outline

Duration: 60 minutes

I. Introduction (5 minutes)

- Welcome and introduction of the presenter (Caroline Farkas).
- Brief overview of the session's objectives and structure.
- Importance of using video in math education.

II. Identifying High-Quality Math Videos (15 minutes)

- Defining the criteria for high-quality math videos.
- Discussion on the importance of research in improving learning outcomes.
- Overview of key findings from the learning sciences relevant to math education.
- Resources for staying updated with educational research.
- Introduction to video evaluation rubrics.

III. Hands-on game: Is it a good video? (10 minutes)
- Participants evaluate sample math videos using rubrics together.
-Group discussion: Sharing findings and insights from the evaluation.

IV. Fostering a Learning Culture Exploration (10 minutes)

- Exploring ISTE Standard 3b: Digital literacy and media fluency.
- Teachers will get time to pick a standard and find videos to align with that standard. Using their devices they will find a video they can use next school year and evaluate it. They will brainstorm strategies for fostering curiosity and critical examination of math resources.

V. Designing Authentic Math Activities (10 minutes)

- Exploring ISTE Standard 5b: Designing authentic learning activities.
- Introduction to practical strategies for aligning content standards with math videos.
- Sharing lesson plan templates and examples.
- Participants will get time to brainstorm how they can create a math activity using the video the picked earlier in the session.

VI. Overcoming Challenges (5 minutes)

- Addressing common challenges when integrating technology and video in math education.
- Ensuring accessibility and inclusivity for diverse student populations.

VII. Q&A and Discussion (5 minutes)

- Open floor for questions and discussions.
- Sharing additional resources and references.
- Encouraging participants to implement what they've learned.
- Share contact information and resources

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Supporting research

We strive to always be up to date on best practices. Due to this, there will most likely be additional research cited at the time of presentation. Here are the works cited:

Boster, F. J., Meyer, G. S., Roberto, A. J., Lindsey, L., Smith, R., Inge, C., & Strom, R. E. (2007). The impact of video streaming on mathematics performance. Communication Education, 56(2), 134-144. Link: https://www.tandfonline.com/doi/full/10.1080/03634520601071801

Brame, CJ. Effective Educational Videos: Principles and Guidelines for Maximizing Student Learning from Video Content. CBE Life Sci Educ. 2016 Winter;15(4):es6. doi: 10.1187/cbe.16-03-0125. PMID: 27789532; PMCID: PMC5132380. Link: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5132380/

Choi, H. J., & Johnson, S. D. (2005). The effect of context-based video instruction on learning and motivation in online courses. The American Journal of Distance Education, 19(4), 215-227. Link: https://eric.ed.gov/?id=EJ724832

Hsin, W. J., & Cigas, J. (2013). Short videos improve student learning in online education. Journal of Computing Sciences in Colleges, 28(5), 253-259. Link: https://eric.ed.gov/?id=EJ1075729

Jefferson S. Baer and Vargas, Danilo, Effects of Using Video Lessons in the Mathematics Achievement of Senior High School Learners (April 9, 2021). Available at SSRN: https://ssrn.com/abstract=3823175 or http://dx.doi.org/10.2139/ssrn.3823175 Link: https://ssrn.com/abstract=3823175

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Session specifications

Topic:
Storytelling/multimedia
Grade level:
3-5
Skill level:
Beginner
Audience:
Coaches, Curriculum/district specialists, Teachers
Attendee devices:
Devices required
Attendee device specification:
Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Participants should be able to access the internet to participate in finding quality math videos.
Subject area:
Math, STEM/STEAM
ISTE Standards:
For Educators:
Learner
  • Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
Citizen
  • Establish a learning culture that promotes curiosity and critical examination of online resources and fosters digital literacy and media fluency.
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session