Think Inside the Box: This Ain't Your Grandma's Diorama
,
Colorado Convention Center, Innovation Arcade: AR/VR Exploration Lab A
Presenters

Session description
Purpose & objective
This idea was sparked from an ISTE presentation in 2022. My hope is that this will spark someone else's wild idea. My goal is to demonstrate what my kids have created and show someone how easy it is to create a VR experience.
Outline
I presented this at ISTE23 in a playground setting. We will talk about tying this project into our larger school goal of creating a social studies museum. My intent is to bring some ClassVR goggles with me so attendees can view the boxes in VR.
5 minutes - introduce myself and the presentation.
10 minutes - introduce 3rd grade project
10 minutes - introduce 4th grade project
5 minutes - introduce 5th grade project
10 minutes - introduce 2nd grade project
5 minutes - introduce "meet the teacher" project
5 minutes - Q&A
10 minutes - view exemplar projects on screen and VR
Supporting research
https://www.classvr.com/blog/advantages-of-virtual-reality-in-education/#:~:text=So%2C%20in%20summary%20virtual%20reality,skills%20needed%20for%20the%20future.
https://www.dyknow.com/blog/why-educators-should-prioritize-creation-over-consumption/
My goal is that all my students learn how to create technology experiences, rather than continue being technology consumers. This is our first foray into creating virtual reality which is a growing trend across education.
Session specifications
Creative Communicator
- Students publish or present content that customizes the message and medium for their intended audiences.
- Students create original works or responsibly repurpose or remix digital resources into new creations.
- Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
Related exhibitors: | ClassVR |