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Think Inside the Box: This Ain't Your Grandma's Diorama

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Colorado Convention Center, Innovation Arcade: AR/VR Exploration Lab A

Innovation arcade: Exploration lab
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Presenters

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Blended Learning Teacher
Yealey Elementary School
@cncdky
@cncdky
Craig Dunlap was the 2021 KySTE Impact Teacher of the Year. He is the blended learning teacher at Yealey Elementary School in Florence, KY. Drawing on 30 years of teaching experience, he loves to open up the world of technology to students and teachers. He specializes in video production and robotics but loves a good Google Slide Show too. Craig is an ambassador for WeVideo, Cubelets, and Kodable and is a huge Philadelphia Eagles fan. Craig lives in Covington, KY, with his wife (a 2nd grade teacher), 9th grade daughter, and two crazy pets.

Session description

Have you ever wondered what it would look like to sit inside a diorama? Our students created artifact boxes based on research, but it only started there. Seee how we added tech to an age-old project so students can share more information in VR!

Purpose & objective

This idea was sparked from an ISTE presentation in 2022. My hope is that this will spark someone else's wild idea. My goal is to demonstrate what my kids have created and show someone how easy it is to create a VR experience.

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Outline

I presented this at ISTE23 in a playground setting. We will talk about tying this project into our larger school goal of creating a social studies museum. My intent is to bring some ClassVR goggles with me so attendees can view the boxes in VR.
5 minutes - introduce myself and the presentation.
10 minutes - introduce 3rd grade project
10 minutes - introduce 4th grade project
5 minutes - introduce 5th grade project
10 minutes - introduce 2nd grade project
5 minutes - introduce "meet the teacher" project
5 minutes - Q&A
10 minutes - view exemplar projects on screen and VR

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Supporting research

https://www.classvr.com/blog/advantages-of-virtual-reality-in-education/#:~:text=So%2C%20in%20summary%20virtual%20reality,skills%20needed%20for%20the%20future.
https://www.dyknow.com/blog/why-educators-should-prioritize-creation-over-consumption/

My goal is that all my students learn how to create technology experiences, rather than continue being technology consumers. This is our first foray into creating virtual reality which is a growing trend across education.

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Session specifications

Topic:
AR/VR/XR
Grade level:
PK-5
Skill level:
Beginner
Audience:
Library media specialists, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Laptop: PC, Chromebook, Mac
Subject area:
Language arts, Social studies
ISTE Standards:
For Students:
Creative Communicator
  • Students publish or present content that customizes the message and medium for their intended audiences.
  • Students create original works or responsibly repurpose or remix digital resources into new creations.
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
Related exhibitors:
ClassVR