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How Students Must Learn: 10 School Features in the AI Era

,
Colorado Convention Center, Mile High Ballroom 4BCD

Explore and create: Exploratory Creation lab
Preregistration Required
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Presenters

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CEO
Radix Education
Photo
CEO
Learning One to One
@etwani
@erikatwani
Erika Twani is an entrepreneur, Fortune 100 corporate veteran, best-selling author, and TEDx speaker. After 22+ years of experience in the education technology industry and seeing firsthand the difference personalized education can make in students’ lives, Erika joined education experts to found Learning One to One Foundation, where she serves as CEO. She speaks at national and international conferences on learning innovation, educational technology, and AI. Erika sits on various boards.

Session description

How can students demonstrate learning in the AI era if it is not to get the best test scores? Schools can become a place where students solve real-world problems, a research lab that fosters their interests and talents. This practical session will discuss 10 features schools must have today.

Purpose & objective

Teachers have questioned the use of AI tools for learning. This session is for the ones willing to embrace it but are yet to discover how to. The appropriate use of generative AI requires specific prompts or questions. The session paves the way for using generative AI with a learning purpose combined with a six-step learning framework participants can use to develop students’ inquiry skills. Participants will have practical experience using ChatGPT. They can further explore the six-step learning framework in the presenter’s book.

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Outline

The outline is:

1. A brief topic presentation: 20 minutes.
a. 10 school features in the AI era.
b. Six steps to self-directed learning and inquiry.

2. Group practice using the audience’s own devices: 20 minutes.
a. Divide the audience into groups of four.
b. Practice using generative AI (ChatGPT) to learn the importance of inquiry.
c. Practice using generative AI (ChatGPT) to create learning plans.

3. Group conclusions: 20 minutes.
a. A representative of each group will share conclusions.

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Supporting research

Some of the research references are:

Ausubel, D.; Novak, J. D.; Hanesian, H. 1968. Educational Psychology: A Cognitive View. New York, NY: Holt, Rinehart, and Winston.

Ausubel, D. P.; Robinson, F. G. 1969. School Learning: An Introduction to Educational Psychology. New York: Holt, Rinehart & Winston.

Bandura, A. 1997. Self-efficacy: The Exercise of Self-Control. New York: W.H. Freeman.

Bandura, A. 1989. Human Agency in Social Cognitive Theory. American Psychologist, 44, 1175–1184.

Bandura, A. 2006. Toward a Psychology of Human Agency. Perspectives on Psychological Science. June 1, 2006.

Bandura, A. 2006. Growing Primacy of Human Agency in Adaptation and Change in the Electronic Era. European Psychologist, 7, 2–16.

Beamish, J.; Trackman, T. 2019 The Creative Brain. New York, NY: New Balloon.

Benson, P.; Voller, P. 1997. Autonomy and Independence in Language Learning. New York, NY: Routledge.

Bloom, B. 1984. The 2 Sigma Problem: The Search for Methods of Group Instruction as Effective as One to One Tutoring. Educational Researcher, 13(6), 4–16.

Bruner, J. S.; Olver, R. R.; Greenfield, P. M.; et al. 1966. Studies in Cognitive Growth. New York: John Wiley & Sons.

Calderon, S.; Charney, D. S.; Cohen, H.; Feder, A.; Kim, J. J.; Mathé, A. A.; Wu, G. 2013. Understanding Resilience. Frontiers in Behavioral Science, February 15, 2013.

Chambliss, D. 1989. The Mundanity of Excellence: An Ethnographic Report on Stratification and Olympic Swimmers. Hamilton College.

Clark, J.; et al. 2023. The AI Index 2023 Annual Report. AI Index Steering Committee, Institute for Human-Centered AI, Stanford University, Stanford, CA, April 2023.

DiSessa, A. 2000. Changing Minds: Computers, Learning, and Literacy. Cambridge, MA: MIT Press.

Ericsson A.; Pool R. 2016. Peak: Secrets from the New Science of Expertise. New York, NY: Mifflin Harcourt Publishing Company.

Fitts, P. M.; Posner, M. I. 1967. Human performance. Oxford: Brooks/Cole.

Fontan, J.; Twani, E. 2009. The Unwakened Potential. Sao Paulo: Anais EDUTEC.

Fontan, J.; Twani, E. 2014. A Glimpse of Fontan Relational Education. Fort Lauderdale, FL. Accessed on November 3, 2020. https://www.learning1to1.net/articles.

Gardner, H. 1993. Multiple Intelligences: The Theory in Practice. New York: Basic Books.

Deacon, A.; et al. 2023. Innovating Pedagogy 2023: Exploring new forms of teaching, learning, and assessment to guide educators and policy-makers. The Open University and Centre for Innovation in Learning and Teaching (CILT), University of Cape Town.

Latham, G.; Locke, E. 2002. Building a Practically Useful Theory of Goal Setting and Task Motivation: A 35-Year Odyssey. American Psychologist 57, no. 9 (2002): 705–717.

Lea, S. J.; Stephenson, D.; Troy, J. 2003. Higher Education Students’ Attitudes to Student Centered Learning: Beyond ‘educational bulimia.’ Studies in Higher Education 28(3), 321–334.

Linn, M.; His, S. 2000. Computers, Teachers, Peers: Science Learning Partners. Mahwah, NJ: Lawrence Erlbaum Associates.

Marzano, R.J. 2003. What Works in Schools: Translating Research into Action. Alexandria, VA: ASCD.

Marzano, R. J.; Pickering, D. J.; Pollock, J. E. 2001.Classroom instruction that works: Research-based strategies for increasing student achievement. Alexandria, VA: Association for Supervision and Curriculum Development.

Twani, E. 2021. Becoming Einstein’s Teacher: Awakening the Genius in Your Students. Fort Lauderdale, FL: Relational Learning, Inc.

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Session specifications

Topic:
Artificial Intelligence
Grade level:
6-12
Skill level:
Beginner
Audience:
Principals/head teachers, Teachers, Teacher education/higher ed faculty
Attendee devices:
Devices required
Attendee device specification:
Smartphone: Windows, iOS, Android
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
1. https://chat.openai.com/
2. Word processor of your choice
3. A lesson plan you have used before.
ISTE Standards:
For Educators:
Learner
  • Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
Collaborator
  • Collaborate and co-learn with students to discover and use new digital resources and diagnose and troubleshoot technology issues.
Facilitator
  • Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.