10 Engaging Classroom Projects That Harness Social Media Trends
,
Colorado Convention Center, 102/4/6
Presenters

Session description
Purpose & objective
Participants will be able to identify how creative project ideas connect to their curriculum goals
Participants will be able to create an artifact of learning that acts as an exemplar for their own students' creations.
Outline
5 minutes - Set the stage with an overview of creativity and connection ISTE Standards
5 minutes - Interactive activity connected to creativity in the classroom (device-based activity)
15 minutes - first three tips
5 minutes - interactive activity (peer-to-peer interaction)
10 minutes - second three tips
5 minutes - interactive activity (device-based activity)
10 minutes - final set of four tips
5 minutes - Goal setting and questions
Supporting research
Classroom Technology Tips (Quick Reference Guide - ASCD) by Monica Burns, Ed.D
EdTech Essentials: The Top 10 Technology Strategies for All Learning Environments (ASCD) by Monica Burns, Ed.D
Session specifications
Tablet: Android, iOS, Windows
Leader
- Model for colleagues the identification, exploration, evaluation, curation and adoption of new digital resources and tools for learning.
- Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
- Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.