MORE EVENTS
Leadership
Exchange
Solutions
Summit
DigCit
Connect
Change display time — Currently: Mountain Daylight Time (MDT) (Event time)

Infusing Technology into Place-Based & Community Learning

,
Colorado Convention Center, Mile High Ballroom 4BCD

Participate and share: Forum
Preregistration Required
Save to My Favorites

Presenters

Photo
Teacher
NYC Department of Education, District 21
@MrAhmedGaming
@jdhsminecraftclub
I am a high school science teacher and a huge advocate for ed tech. One of the greatest honors has been creating and advising the Minecraft Club at my school. In the past couple of years, we’ve held events to celebrate various occasions, participated in esports, fundraised for charity, and started a Minecraft Student Ambassador program. My Minecraft Club's esports team was also crowned the 2023 Battle of the Boroughs Champions and won the Mayor's Cup! Through my efforts in Minecraft Club, I became a part of The Game Awards Future Class of 2022 and received the Leadership Award from Games For Change.
Photo
High School Teacher
Hawaii Department of Education
@sayuri_neko
@mamasayuri
Whitney Aragaki (she/they) is an educator, parent, and learner from Hilo, Hawaiʻi. They support students to learn through a lens of abundance that honors place, people and cultures. Their teaching focuses around conversations, practices and systems that sustain the intimate inter-relationship of public education, community and environment. They currently serve as a high school science teacher. Aragaki is the 2022 Hawaiʻi State Teacher of the Year and National Teacher of the Year Finalist. They are a National Board Certified Teacher in Adolescence and Young Adulthood Mathematics. They were recently recognized as a 2023 Obama Foundation USA Leader.
Photo
Teacher
Toronto District School Board
@sebasualto
Sebastian Basualto is currently teaching grade 5 for the Toronto District School Board in Toronto's west end. Sebastian combines his passion for outdoor education with digital literacies, design thinking and STEAM. In addition Sebastian coaches his schools esports teams and facilitates his schools Pride Club.
Photo
Project Director, Community Networks
Digital Promise
@StarianBlake
Starian is currently the Project Director for Community Networks at Digital Promise, where she has the honor to work towards building community engagement and transformation. She previously served as the Senior Learning Experience Designer for Peer-to-Peer Professional Learning Communities at Digital Promise working closely with educators to create personalized professional learning and build community spaces for teachers, instructional coaches, and school leaders through Reinvent the Classroom’s HP Teaching Fellowship and Powerful Learning Coach Community. She is a former Secondary Instructional Coach and English Teacher. Twitter Handle: @StarianBlake LinkedIn Profile: https://www.linkedin.com/in/starianporchia2020/

Session description

Learn how to blend technology and nature through place-based, community, and indigenous learning practices to celebrate student’s unique backgrounds and identities through the use of technology tools like Minecraft Education Edition to incorporate design thinking and ArcGIS to bring people and stories together through geo-political borders.

Purpose & objective

The purpose of this session is to empower educators to take the leap in creating authentic and learner-driven activities and equip them with the digital tools and innovative processes they need in order to create engaging place-based learning experiences that center and celebrate student identity and strengthen ties to community. By the end of the session, participants will understand how they can provide students with opportunities to utilize technology in socially responsible and imaginative ways, influence change, and contribute to their communities in meaningful ways. Educators will reflect on their current practices and generate lesson plan ideas for incorporating collaborative technology to positively impact their communities.

With the continued development of technology connecting people across the globe, it is more important than ever for people to feel connected to their physical, social, and cultural communities. Each community of today needs the students of tomorrow to be able to dive into problems and find innovative solutions using technology. And, both of these can be accomplished through Place-Based & Community Learning.

“Place-based education (PBE) immerses students in local heritage, cultures, landscapes, opportunities and experiences, using these as a foundation for the study of language arts, mathematics, social studies, science and other subjects across the curriculum.” As defined by the Promise of Place.

This session will include strategies for how to use technology tools like Minecraft for Education, which engages students in game-based learning across the curriculum and ArcGIS, which is a cloud-based solution for making maps, analyzing data, and collaborating.

More [+]

Outline

Total Time: 2 - 2 hours and 30 minutes

Introductions & Opening Stories (15 minutes)
Co-presenters will share personal introductions as well as their personal background and stories related to identity, community, and learning experiences. Participants will be asked to reflect on their stories as it relates to their sense of community and belonging.

Place-Based & Community Learning Overview and Participant Poll (15 minutes)

Co-presenters will share the inspiration behind this session along with their expertise and experience as it relates to place-based learning.
Participants will have an opportunity to share their goals and experiences with place-based learning and the digital tools listed for the session.

Ideas, Illustrations, and Impact (60-90 minutes)
Co-presenters will provide resources and examples of ways they have used technology to incorporate a sense of community.
Attendees will have opportunities to explore, ask questions, and generate ideas of how to infuse these digital tools into their curriculum.

Mentorship & Networking (30 minutes)
Attendees will have an opportunity to ask questions and discuss their learning with the co-presenters in addition to engaging in general networking with the co-presenters.

More [+]

Supporting research

Seven Ways Technology Can Deepen, Not Cheapen, Place-Based Learning
https://medium.com/@ejhudson/seven-ways-technology-can-deepen-not-cheapen-place-based-learning-9c8225ed9818

Plants as Co-Teachers and Co-Healers: JoiningPlace-Based Education and Wellness at the Cottonwood School of Civics and Science
https://her.journals.publicknowledgeproject.org/index.php/her/article/view/2199/2047

Place-Based Education: Think Globally, Teach Locally
https://www.edweek.org/teaching-learning/opinion-place-based-education-think-globally-teach-locally/2018/07

From Virtual To Participatory learning with technology during COVID-19
https://journals.sagepub.com/doi/pdf/10.1177/20427530211022926

Minecraft MUSEUM MATH: ROCKS AND MINERALS
https://education.minecraft.net/en-us/lessons/museum-math-rocks-and-minerals2

Lynx Coding
https://lynxcoding.club/

2892 Hawaiʻi Storymap
https://storymaps.arcgis.com/stories/0831481f2c574df9907a538de08dd058

The Children's Machine: Rethinking School In The Age Of The Computer by Seymour Papert
https://www.goodreads.com/en/book/show/906120

Braiding Sweetgrass by Robin Wall Kimmerer
https://milkweed.org/book/braiding-sweetgrass

Indigenous Math & Education Experts, Canada
https://ec.lakeheadu.ca/imec/conference-organizers

More [+]

Session specifications

Topic:
Innovative learning environments
Grade level:
PK-12
Skill level:
Intermediate
Audience:
Coaches, Curriculum/district specialists, Teachers
Attendee devices:
Devices required
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: PC, Chromebook, Mac
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Minecraft: Education Edition Account or Free Trial
https://education.minecraft.net/en-us
https://educommunity.minecraft.net/hc/en-us/articles/360047116432-Try-Minecraft-Education-for-free

ArcGIS Account (Free)
https://www.arcgis.com/index.html

Subject area:
Science, STEM/STEAM
ISTE Standards:
For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Global Collaborator
  • Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.