Around the World and Back: Exploring Free Virtual Fieldtrips in 60 Minutes
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Colorado Convention Center, 201
Presenters




Session description
Purpose & objective
This session is meant to provide an inclusive experience that celebrates multiple points of view, exposes learners to a larger global community, and opens the classroom world. We believe diversity drives innovation and builds a culture where difference is valued. The purpose is to provide educators with resources for free field trips that can be used to build background, elevate content, and give students access to a global view. Educators will explore virtual environments that will help students to learn, immerse, and build empathy using multimedia tools and resources that can be used in a variety of curricular areas, helping students to make connections to what they already know.
Outline
5 mins. - Introductions and purpose building around the session.
10 mins. - Showcase the variety of Virtual Field Trips and engage participants with stories on how they have been successfully used as well as search for ones of interest to their content.
10 mins. - Guided exploration and discussion of field trips and ow they can be embedded into curriculum and instruction to impact student engagement, learning, and success.
20 mins. - Individual, partner or small group exploration of shared field trips.
10 mins. - Share out.
5 mins. - Closure and questions.
Supporting research
Virtual Field Trips and Impact on Learning, October 2021, Conference: Innovate Learning Summit At: Virtual, Authors: Anila Das
Piloting Virtual Field Trips During a Pandemic: Developing Curriculum, Lessons Learned, and Recommendations, Connected Science Learning March-April 2022 (Volume 4, Issue 2). By Tilly Duong, Melissa Telemeco, Charlotte Dean, and Alexandria Hansen
Announcements, Digital Learning: New round of seed grants to support design and research of virtual field trips, Sanford Accelerator for Learning, Friday, August 27th 2021
A case study of immersive virtual field trips in an elementary classroom: Students’ learning experience and teacher-student interaction behaviors, Computers & Education, Volume 140, October 2019, 103600, by Kun-Hung Cheng and Chin-Chung Tsai
Session specifications
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Designer
- Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
- Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
- Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.