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AR the amaizing journey through the divine comedy in 12th grade

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Colorado Convention Center, Bluebird Ballroom Lobby, Table 24

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Presenters

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Professor
Prepa Anahuac Toluca
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Prepa Anahuac Toluca

Session description

The project consist in developing an AR model were we explain different levels, according to the divine comedy from Faustina Kowalska´s view. Students provide a physical-3D model- space to have a visual representation of the literature representation.

Purpose & objective

The students create a 3D model using iPads and apps like jigspace, to create a physical view of places provided by the literature, to create a visual approximation to how this places look like according to Faustina Kowalska view.

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Outline

The students will recreate specific places; using 3D modeling techniques. They use their phones and iPads to recreate them, having a visual approach using a device-based activity to engage students to literature descriptions.

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Supporting research

https://www.aciprensa.com/noticias/57327/asi-vio-santa-faustina-el-purgatorio-el-cielo-y-el-infierno

https://bible.knowing-jesus.com/Espa%C3%B1al/topics/El-Infierno,-El-Castigo-De

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Session specifications

Topic:
Social emotional learning
Grade level:
9-12
Skill level:
Beginner
Audience:
Library media specialists, Professional developers, Teachers
Attendee devices:
Devices required
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: PC, Chromebook, Mac
Tablet: Windows, Android, iOS
Participant accounts, software and other materials:
1 JigSpace
2 Adobe Aero
3 Cyberchase 3D Builder
Subject area:
Computer science, Performing/visual arts
ISTE Standards:
For Educators:
Facilitator
  • Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
For Students:
Creative Communicator
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.