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Competition STEM-Based Program is HOT Engagement for Students

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Colorado Convention Center, Bluebird Ballroom Lobby, Table 34

Participate and share: Poster
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Presenters

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Retired Educator
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@gimmym
ISTE Certified Educator
As a 30-year veteran Instructional Technology/STEM-CTE Teacher from Aurora Public Schools in Aurora, Colorado. Teaching CTE-STEM classes in computer science, robotics, video production, Design and Marketing. Teaching in a K-8 has gave me opportunity to create a CTE pathway based on work-based learning skills students. Engaging curious, creative learners, and problem solvers. I enjoy working with educators to build their passion and understanding of Technology Integration to engage students. I am an ISTE Certified Educator, and an InnEdCO Ambassador and have presented at ISTE since 2010 and Colorado’s ISTE Affiliate InnEdCO since 2007.

Session description

Project-based learning can bring the best out in students by elevating their thinking and creativity to meet learning goals. Boosting Engineering Science & Technology (BEST) brings the excitement of a basketball game, strategies for a chess match & the intellectual challenge of a Science-fair to build student engagement and learning.

Purpose & objective

Purpose:
Students will share with participants their experience in the BEST STEM-Based competition program and how this program positively engaged their critical thinking and learning in STEM.

Objectives:
Participants will learn from students about BEST Robotics Competition
Participants engage with students to share their thinking and experiences using the Engineering Process and creating a Marketing Presentation for their robot
Participants will receive information to access the BEST resources and competition information

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Outline

For the Poster Format and Playground Session:
Participants will be able to view a slide show showing students at the Free BEST competitions, Building Process, and Notebooks showing students thinking.
The following posters will be viewable on the bulletin board:
QR code for BEST resources including the bESTology web-based lessons on the annual game theme. and Website
Participants will be able to talk with students, a Teacher Coach, and Volunteer Mentor that have participated in this Program and Competition and learn about their experiences in the BEST Competition

Snapshot Session:
Participants will view a presentation narrated by students sharing their experience in the Free BEST Competition program
Resource links via QR codes and links will be shared with participants of the BEST website's materials and resources for teachers and the competition

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Supporting research

Do educational robotics competitions impact students' learning? https://iopscience.iop.org/article/10.1088/1742-6596/1810/1/012045
Why Are Robotics Competitions Important For Education?
https://riders.ai/en-blog/why-are-robotics-competitions-important-for-education

More than Robots’: Reviewing the Impact of the FIRST® LEGO® League Challenge Robotics Competition on School Students’ STEM Attitudes, Learning, and Twenty-First Century Skill Development-https://link.springer.com/article/10.1007/s41979-022-00078-2#:~:text=According%20to%20the%20research%20literature,complex%2C%20real%2Dworld%20problems%2C

The Role of Competitive Robotics in Providing Context to Classroom Learning and Technical Skill Development in School Age Students—A Survey of Current Avenues, Assessment, and Path Forward with Systematic Implementation-https://files.eric.ed.gov/fulltext/EJ1293553.pdf

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Session specifications

Topic:
Project-, problem- & challenge-based learning
Grade level:
6-12
Skill level:
Beginner
Audience:
Curriculum/district specialists, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
QR Code Reader
Subject area:
Career and technical education, STEM/STEAM
ISTE Standards:
For Educators:
Facilitator
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
For Students:
Computational Thinker
  • Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
Creative Communicator
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.