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Venturing Into New Possibilities - Robotics Lessons Designed by Students for Students

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Colorado Convention Center, Mile High Ballroom 4EF

Explore and create: Deep-dive Creation lab
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Presenters

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Educational Technology Coach
Fukuoka International School
@hoyasined
@hoyasined
An award-winning K-16 educator, with creative approaches weaving technology throughout cross-curricular and multi-grade level projects that enhance learning and empower students, Marianne T. Green has worked both nationally and internationally holding certifications from the state of Maryland, Apple Education, BrainPOP, Edpuzzle, Microsoft Flip, Ozobot, and Seesaw Education. She will be joining the team at Fukuoka International School in Fukuoka, Japan as their Educational Technology Coach this August.

Session description

Need ideas to create curricular connections and ignite wonder? Take this hands-on, interactive playground, designed by students transforming their learning through creative robotics. Hear from students about their robotics activities, then try them yourself! Leave this session with free resources, empowering your students to design their own programs.

Purpose & objective

Attendees will be able to connect, program, and integrate robotics.

Attendees will be able to collaborate to solve problems and share ideas.

Attendees will practice and build their coding skills.

Attendees will have access to asynchronous video presentations/tutorials by students.

Attendees will be exposed to new ideas and perspectives on computer science and robotics.

Attendees will have access to free resources to implement these activities and more in their own classrooms (and resources will be available after the session is complete).

Attendees will build their professional learning networks through collaboration and connection.

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Outline

Introduction
Why robotics?
Getting connected
Hands-on component:
Student video and tutorial
Time to play and explore
Group reflection
(Repeat hands-on component for each activity)
Networking and professional network building

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Supporting research

"Rev Up Robotics: Real-World Computational Thinking in the K-8 Classroom" book by Jorge Valenzuela (ISTE Publication)

ISTE Robotics topic page (https://www.iste.org/explore/topic/robotics)

"Make CS Accessible to all students with physical computing" by Rashmi Pimprikar (ISTE post https://www.iste.org/explore/Computer-Science/Make-CS-accessible-to-all-students-with-physical-computing)

"Teach kids computer science through design and inquiry" by Jorge Valenzuela (ISTE post https://www.iste.org/explore/Computer-Science/Teach-kids-computer-science-through-design-and-inquiry)

"Engage Learners With Coding and Robotics" by Lynne Schrum and Sandi Sumerfield (ISTE post https://www.iste.org/explore/computer-science/engage-learners-coding-and-robotics)

"Promoting Diversity and Inclusion in Robotics Education" RoboLab blog (https://www.robotlab.com/blog/promoting-diversity-and-inclusion-in-robotics-education)

"Grit, Tenacity, Inclusion - Robotics Programs Teach Much More that STEM Concepts" Ed Surge Article (https://www.edsurge.com/news/2020-04-20-grit-tenacity-inclusion-robotics-programs-teach-much-more-than-stem-concepts)

The Smithsonian Science Education Center - Education Resources (https://ssec.si.edu/explore-our-curriculum-resources)

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Session specifications

Topic:
Computer science & computational thinking
Grade level:
6-12
Skill level:
Beginner
Audience:
Coaches, Principals/head teachers, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Tablet: iOS, Windows
Subject area:
Computer science, STEM/STEAM
ISTE Standards:
For Education Leaders:
Empowering Leader
  • Inspire a culture of innovation and collaboration that allows the time and space to explore and experiment with digital tools.
For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
For Students:
Empowered Learner
  • Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
Related exhibitors:
Traxart Toys