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~ Participants will Increase awareness of STEAM resources that are available and adaptable.
~ Participants will leverage AI tools in order to individualize content and instruction to provide culturally responsive learning experiences that is accessible and equitable
~ Success measured by participants sharing newly created ideas in a public pallet they can easily share with other educators in their networks
~ Participants will integrate literacy topics with STEAM lessons for a more immersive experience
*20 Minute Intro STEMpathy Design Extraodinaires activity along with bias discussion
*5-10 Minutes reflection about how to adapt it to be more inclusive for students with disabilities
*5-10 minutes Discuss research about marginalized populations in STEAM programs
*20 minutes on how to bring diversity, equity, cultural relevance to projects community based ideas share out
5 minute break
30 minutes literacy based STEAM project hands on
5-10 minute shareout
30 minute cultural STEAM PROJECT
5-10 minute shareout
5 minute break
*15 minutes break into groups to try AI generated ideas and shareout
*5 minutes Share Outs on padlet and with larger group
*5 minutes reflections (JamBoard)
*5 minutes - Q&A
*Andersen, L.., Nash, B. (2016) Making Science Accessible to Students with Significant Cognitive Disabilities, Journal of Science Education for Students with Disabilities, 19 (1). Retrieved August 5, 2020 from, https://scholarworks.rit.edu/jsesd/vol19/iss1/3
*Schreffler, J., Vasquez III, E., Chini, J. et al. Universal Design for Learning in postsecondary STEM education for students with disabilities: a systematic literature review. IJ STEM Ed 6, 8 (2019). https://doi.org/10.1186/s40594-019-0161-8
*The National Assessment of Educational Progress (NAEP). (2015). Science Assessment, National Results, Grade 4. Retrieved August 10, 2020, from https://www. nationsreportcard.gov/science_2015/#scores?grade=4
*US Bureau of Labor Statistics. (2020) Employment in STEM Occupations. Retrieved August 30, 2020, from https://www.bls.gov/emp/tables/stem-employment.htm
*US Department of Commerce, Economic and Statistics Administration. (2017) STEM Jobs: 2017 Update. Retrieved August 5, 2020, from https://www.commerce.gov/news/ reports/2017/03/stem-jobs-2017-update
*Zhuhadar, L., Carson, B., Daday, J., & Nasraoui, O. (2015, May). A universal design infrastructure for multimodal presentation of materials in STEM programs: universal design. [Conference Presentation] In Proceedings of the 24th International Conference on World Wide Web (pp. 569-574). https://doi.org/10.1145/2740908.2744712
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