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Full STEAM Ahead

,
Colorado Convention Center, Bluebird Ballroom Lobby, Table 7

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Presenters

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Grade Three Teacher
East Shoreline Catholic Academy
@Melanie Hartmann
Ms. Hartmann holds a Bachelor's and Master's Degree. She is a Third Grade Teacher and STEAM Coordinator for her school. Ms. Hartmann has led school and district STEAM workshops as well as after school STEAM Clubs. She has also been working with fellow teacher Stephanie Voytek on a robotics club for grades 2-4.
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Teacher
East Shoreline Catholic Academy
I teach Fourth grade at East Shoreline Catholic Academy, a STEAM School. I am on the committee to monitor student growth, and work with teachers to understand and implement tier support. I help lead the school choir and work in the aftercare program.
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Teacher
East Shoreline Catholic Academy
I have been a fifth grade teacher at East Shoreline Catholic Academy for five years and previously taught fourth grade. I also work on the Tech Team for my school and help support teachers while also managing apps and digital licensing. I have worked with other teachers in leading Vex Robotics clubs, one for grades 2-5 and another for grades 5-8. I also am an advisor for my school's yearbook club and Student Council.

Session description

Through using a STEAM planning sheet, teachers can organize a unit of instruction that incorporates Science, Technology, Engineering, Arts, and Math. An example unit is for a second grade classroom in which students learn about the life cycle of a frog and other units will be displayed.

Purpose & objective

Participants will be able to see the steps to creating a STEAM unit.
Technology included is Book Creator, Stop Motion, Beebot, Epic, and Flip.
The presentation shows the Engineering Design Process for both teachers and students. Teachers can work through the steps of the Engineering Design Process to plan units of study. Students can work through the steps of the Engineering Design Process to solve problems.
The teacher planning sheet example is for a second grade classroom where students would be learning about the life cycle of the frog. Further examples that will be at our booth will show a composting/recycling lesson and a lesson that relates to the book, Wonder.
Included is also an edited Archdiocesan STEAM Planning sheet.
Throughout various STEAM projects, students are engaged in their learning. They are able to practice critical skills such as collaboration, communication, and creativity.

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Outline

The content presented is planning a STEAM unit through using a planning guide. Participants will also see a sample lesson that was created for a second grade classroom.
Time spent depends on teacher attendance at the poster session and discussing the various components.
Participants will be given access to a Google Slides presentation, Planning Sheet, sample units, and rubrics. They will be able to see the steps taken to create an effective unit that is cross-curricular.

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Supporting research

~ https://www.teachengineering.org/populartopics/designprocess
~ https://onlinedegrees.sandiego.edu/steam-education-in-schools/#diversity
~A.J. Juliani

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Session specifications

Topic:
Project-, problem- & challenge-based learning
Grade level:
PK-5
Skill level:
Beginner
Audience:
Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Participant accounts, software and other materials:
Attendees can use their cell phone to scan a qr code for access to the presentation.
Subject area:
STEM/STEAM
ISTE Standards:
For Educators:
Facilitator
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
For Students:
Creative Communicator
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
  • Students create original works or responsibly repurpose or remix digital resources into new creations.
Related exhibitors:
Happy Numbers inc