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STEAM-Powered Core: Designing Paper Circuit Projects for Non-STEM Classes

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Explore and create: Deep-dive Creation lab
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Presenters

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Education Consultant
BJLFELTCLAYMAKER LLC
@feltclaymaker
Ms. Liedahl is the Media Arts Instructional Specialist in the Department of Creative and Performing Arts for Prince George's County Public Schools in Maryland. Her responsibilities include managing, training, and supporting Media Arts teachers at the elementary school, middle school, and high school levels, coordinating Media Arts professional development, and supporting all creative arts supervisors and teachers in general. She also serves on several district, state, and national committees. Embracing the Universal Design for Learning (UDL) framework, Ms. Liedahl promotes cross-curricular collaboration with technology and arts integration, including Science, Technology, Engineering, Arts, and Mathematics.
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CEO
Chibitronics Inc
@chibitronics
@chibitronics
Jie Qi is a multi-disciplinary designer, inventor and entrepreneur based in Florida. In 2014, she co-founded Chibitronics, a company that produces creative learning toolkits. Her mission is to combine art with engineering to empower creators of all backgrounds to make their own expressive and personally meaningful technologies. Jie holds a B.S. in mechanical engineering from Columbia University and an M.S. and Ph.D. in media arts and sciences from the MIT Media Lab, where she was a member of the Responsive Environments, High-Low Tech and Lifelong Kindergarten groups.

Session description

In this hands-on session, the Chibitronics team shares different tools for finding authentic core curriculum connections as you create paper circuits. Participants will work together or individually to begin planning a classroom activity. No electronics background needed to make beautiful educational experiences.

Purpose & objective

Participants will be able to:
- Create a working simple circuit
- Create a working parallel circuit
- Create a working switched circuit
- Support student-centered troubleshooting of circuits
- Design a paper circuit learning activity grounded in local requirements (i.e., required content standards, local educational initiative alignment, etc.) that includes formative and summative assessments of both content and technical skills/knowledge
- Identify the required activity materials (e.g., LEDs, batteries, conductive material) and how to source them beyond Chibitronics

Evidence of success:
- working circuits
- activity planning template completion

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Outline

5 min—Welcome & Springboard Prompt: What’s your favorite thing about your subject/discipline that you wish you could share with all of your students? Write or sketch.

5 min: What Are Paper Circuits?
Pu Gong Ying Tu (http://technolojie.com/pu-gong-ying-tu-dandelion-painting/)
Starting with wonder and personal expression to drive curiosity and skill building
What did you see? What did you notice? Even if you don’t know how, what do you think is happening here?

30 min: The Simple Circuit
What’s a circuit? What’s all this stuff? Circuit basics & component review.
Create a simple circuit:
Guided practice w. template
Common issues/troubleshooting
Go back to your springboard prompt and draw or otherwise represent that idea in a way that meaningfully incorporates the light
Share at your tables/with neighbors.

5 min: Developing Students as Troubleshooting Experts
How to set up troubleshooting jigsaw “training” exercise using anti-examples
Unpacking the activity & establishing mistakes as normal and expected in the class

8 min: The Parallel Circuit
Circuit concept
Creative prompt
Create with template
Share

7 min: Simple Switch
Circuit concept
Creative prompt
Create with template
Share

10 min: Activity Planning, Part I
Activity planning template tour
Work time

10 min: Gallery walk—Add your initial ideas to the post-it paper with your content area & grade (Elementary, Middle, High School), walk around and pick up some new ideas, too!
We will post large post-it pads with different content areas pre-posted; teachers will also be able to add their own if not represented

10 min: Discussion & free educator resources

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Supporting research

Paper Electronics with Circuit Stickers
Jie Qi, Natalie Freed, Jennifer Dick, David Cole. Makeology: Makerspaces as Learning Environments (Vol 1). Routledge, New York, NY. 2016
http://technolojie.com/wp-content/uploads/2020/05/Paper_electronics_makeology.pdf

Chibitronics in the Wild: Engaging New Communities in Creating Technology with Paper Electronics
Qi,J., Buechley, L., Huang, A., Ng,P., Cross, S. and Paradiso, J. A. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ’18). ACM, New York, NY, USA, Paper 252, 11 pages. 2018
http://technolojie.com/wp-content/uploads/2019/01/2018-Qi-CHI-chibitronics.pdf

Crafting technology with circuit stickers
Qi, J. , Huang, A. and Paradiso, J. 2015. In Proceedings of the 14th International Conference on Interaction Design and Children (IDC ’15). ACM, New York, NY, USA, 438-441. 2015
http://technolojie.com/wp-content/uploads/2019/01/2015-Qi-IDC-craftingstickers.pdf

Circuit stickers: peel-and-stick construction of interactive electronic prototypes
Hodges, s., Villar, N., Chen, N., Chugh, T., Qi, J., Nowacka, D. and Kawahara, Y. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’14). ACM, New York, NY, USA, 1743-1746. 2014
http://technolojie.com/wp-content/uploads/2019/01/2014-Hodges-CHI-stickers.pdf

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Session specifications

Topic:
Curriculum planning & evaluation
Grade level:
6-12
Skill level:
Beginner
Audience:
Curriculum/district specialists, Library media specialists, Teachers
Attendee devices:
Devices not needed
Subject area:
Language arts, STEM/STEAM
ISTE Standards:
For Educators:
Collaborator
  • Collaborate and co-learn with students to discover and use new digital resources and diagnose and troubleshoot technology issues.
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Facilitator
  • Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session