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STEAM-Powered Core: Designing Paper Circuit Projects for Non-STEM Classes

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Colorado Convention Center, Mile High Ballroom 1EF

Explore and create: Deep-dive Creation lab
Preregistration Required
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Presenters

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Education Consultant
BJLFELTCLAYMAKER LLC
@feltclaymaker
Ms. Liedahl is the Media Arts Instructional Specialist in the Department of Creative and Performing Arts for Prince George's County Public Schools in Maryland. Her responsibilities include managing, training, and supporting Media Arts teachers at the elementary school, middle school, and high school levels, coordinating Media Arts professional development, and supporting all creative arts supervisors and teachers in general. She also serves on several district, state, and national committees. Embracing the Universal Design for Learning (UDL) framework, Ms. Liedahl promotes cross-curricular collaboration with technology and arts integration, including Science, Technology, Engineering, Arts, and Mathematics.
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CEO
Chibitronics Inc
@chibitronics
@chibitronics
Jie Qi is a multi-disciplinary designer, inventor and entrepreneur based in Florida. In 2014, she co-founded Chibitronics, a company that produces creative learning toolkits. Her mission is to combine art with engineering to empower creators of all backgrounds to make their own expressive and personally meaningful technologies. Jie holds a B.S. in mechanical engineering from Columbia University and an M.S. and Ph.D. in media arts and sciences from the MIT Media Lab, where she was a member of the Responsive Environments, High-Low Tech and Lifelong Kindergarten groups.
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Principal Designer
Chibitronics

Session description

In this hands-on session, the Chibitronics team shares different tools for finding authentic core curriculum connections as you create paper circuits. Participants will work together or individually to begin planning a classroom activity. No electronics background needed to make beautiful educational experiences.

Purpose & objective

Participants will be able to:
- Create a working simple circuit
- Create a working parallel circuit
- Support student-centered troubleshooting of circuits
- Design a paper circuit learning activity grounded in local requirements (i.e., required content standards, local educational initiative alignment, etc.) that includes formative and summative assessments of both content and technical skills/knowledge
- Identify the required activity materials (e.g., LEDs, batteries, conductive material) and how to source them beyond Chibitronics

Evidence of success:
- working circuits
- activity planning template completion

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Outline

Welcome & Build together
Step-by-step build together: Simple light up LED name tag.

Introductions & course overview, Inspiration across subjects, and Learning philosophies (creative spiral framework)

“Reflecting & Illuminating Your World” activity overview
Intro to Circuit Sketcher
Follow along: Add 3 LEDs to your template
Trace Template on Paper and Build
Share out, celebrate the ta-da moments!

Free resources, where to go from here
Post-workshop survey, discussion

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Supporting research

Paper Electronics with Circuit Stickers
Jie Qi, Natalie Freed, Jennifer Dick, David Cole. Makeology: Makerspaces as Learning Environments (Vol 1). Routledge, New York, NY. 2016
http://technolojie.com/wp-content/uploads/2020/05/Paper_electronics_makeology.pdf

Chibitronics in the Wild: Engaging New Communities in Creating Technology with Paper Electronics
Qi,J., Buechley, L., Huang, A., Ng,P., Cross, S. and Paradiso, J. A. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ’18). ACM, New York, NY, USA, Paper 252, 11 pages. 2018
http://technolojie.com/wp-content/uploads/2019/01/2018-Qi-CHI-chibitronics.pdf

Crafting technology with circuit stickers
Qi, J. , Huang, A. and Paradiso, J. 2015. In Proceedings of the 14th International Conference on Interaction Design and Children (IDC ’15). ACM, New York, NY, USA, 438-441. 2015
http://technolojie.com/wp-content/uploads/2019/01/2015-Qi-IDC-craftingstickers.pdf

Circuit stickers: peel-and-stick construction of interactive electronic prototypes
Hodges, s., Villar, N., Chen, N., Chugh, T., Qi, J., Nowacka, D. and Kawahara, Y. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’14). ACM, New York, NY, USA, 1743-1746. 2014
http://technolojie.com/wp-content/uploads/2019/01/2014-Hodges-CHI-stickers.pdf

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Session specifications

Topic:
Curriculum planning & evaluation
Grade level:
6-12
Skill level:
Beginner
Audience:
Curriculum/district specialists, Library media specialists, Teachers
Attendee devices:
Devices required
Attendee device specification:
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Only need Laptop or tablet with access to internet.
Subject area:
Language arts, STEM/STEAM
ISTE Standards:
For Educators:
Collaborator
  • Collaborate and co-learn with students to discover and use new digital resources and diagnose and troubleshoot technology issues.
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Facilitator
  • Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session