MORE EVENTS
Leadership
Exchange
Solutions
Summit
Change display time — Currently: Mountain Daylight Time (MDT) (Event time)

Children's Rights Around the World

,
Colorado Convention Center, Bluebird Ballroom Lobby, Table 16

Participate and share: Poster
Save to My Favorites

Presenters

Photo
Principal
Instituto Cumbres Cozumel
@patricia.aguilar2018
Photo
Cumbres Institute of Cozumel
Photo
Elementary School Coordinator
Cumbres Institute
@minemendoza10
@minervamendoza
I am an academic coordinator at the Cumbres Cozumel Institute, where I have been collaborating for 16 years. It is a huge satisfaction to be able to collaborate in my students education and guide them through the construction of their own learning. Watching them grow and become happy, honest and successful people is the best reward.
Photo
Cumbres Institute

Session description

Students will explore and advocate for children's rights around the world, using technology to research, collaborate and create a video game about children's rights and responsibilities in Scratch programming tool. This is a great, powerful and educational way to raise awareness and make a difference in our society.

Purpose & objective

Students will be Introduce to the United Nation Convention on the Rights of the Child (UNCRC). It is important to take into consideration what the students know about the topic. The students will be assigned a specific children's rights topic (e.g., education, healthcare, protection from violence). Explain the project's goals and expectations.

For the research and exploration, the students will use digital resources such as: websites, videos, or articles to identify examples from different countries where these rights are upheld or violated.
The students will be encouraged to communicate with peers from other schools (video conferencing) to gather information and diverse perspectives.
In class we will discuss the importance of responsible digital citizenship.
They will also learn about online safety, and respecting privacy.
Each group will create a digital presentation or multimedia project (e.g., videos, posters, infographics) that highlights their chosen children's rights issue, encouraging creativity and the use of technology tools (e.g., PowerPoint, Canva, iMovie) to enhance their presentations. As a global collaboration our classroom will connect with classrooms or organizations in other schools working on similar projects. We will arrange virtual meetings or collaborations to share findings and perspectives.

Each group will be encourage to present their video games to the class,the school community, parents, and local organizations.
Reflect on the project's outcomes, challenges, and lessons learned. At the beginning, middle and at the end of session. we will have a co-evaluation, self-evaluation and etero-evaluation to evaluate the whole process.. Discussing ways students can advocate for children's rights in their own communities.
The following project will be done in a period of two months, having sessions of 50 minutes long.

More [+]

Outline

The content will be about Children´s rights and Responsabilities. They will investigate, research information in the website about the different children´s rights and responsabilities. The children will program a video game about the topic. the students will have a video call with other school to share their knowledge and investigations about the topic. The audience will participate at the end by playing the game.

More [+]

Supporting research

https://glch.org.au/wp-content/uploads/2022/06/Childrens-Rights-and-Responsibilities.pdf

More [+]

Session specifications

Topic:
Equity and inclusion
Grade level:
6-8
Skill level:
Intermediate
Audience:
Principals/head teachers, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices required
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Scratch Game in their devices
Subject area:
Social studies, STEM/STEAM
ISTE Standards:
For Students:
Empowered Learner
  • Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
Digital Citizen
  • Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
Global Collaborator
  • Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.