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Virtual Reality - Innovating Student Engagement and Learning

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Colorado Convention Center, Bluebird Ballroom Lobby, Table 6

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Presenters

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Bioscience Pathway Manager
Innovation Center
Jayme Sneider, a dedicated STEM teacher, combines her passion for education with remarkable adventures. She conquered Mt. Kilimanjaro & engaged students virtually through Discovery Education and the GLOBE program. Presently, as the bioscience pathway manager at the Innovation Center, she teaches various classes, including biotechnology, bioastronautics, & biomedical engineering. Jayme leads student project teams collaborating with industry partners on neuroscience, virtual reality, and conservation data science. She represented Colorado as a National Geographic Geoinquiry Ambassador. Her prior roles involved geological education at Mount Rainier National Park and outreach work with UNAVCO's Plate Boundary Observatory. Jayme's adventures have taken her to every continent.
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Innovation Center Student Designer
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Innovation Center Student Designer
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Innovation Center Student Designer
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Innovation Center Student Designer
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Innovation Center Student Designer

Session description

Explore the transformative impact of digital visualization on science education. Discover how virtual reality immerses students in CT, MRI, and 3D microscopy data, revolutionizing bioscience education. Engage in a student-led VR session and hear firsthand about its benefits.

Purpose & objective

Participants will experience how virtual reality can be used as a bioscience learning tool. They will be able to go through a lesson plan and practice using select tools in VR. Participants will also hear from students that have participated in current research projects with industry partners. This will help participants plan new curriculum using more technology and digital resources.

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Outline

Introduction to using virtual reality (VR) as an education tool (10 minutes)
Students discuss VR experience and research projects (20 minutes)
Participants hands-on in VR going through a sample neuroscience lesson (30 minutes)

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Supporting research

Some articles supporting virtual reality in bioscience education:
- https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6487969/
- https://www.sciencedirect.com/science/article/pii/S266637912100197X

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Session specifications

Topic:
AR/VR/XR
Grade level:
9-12
Skill level:
Beginner
Audience:
Curriculum/district specialists, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices not needed
Subject area:
Career and technical education, Science
ISTE Standards:
For Educators:
Leader
  • Model for colleagues the identification, exploration, evaluation, curation and adoption of new digital resources and tools for learning.
Facilitator
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
For Students:
Innovative Designer
  • Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.