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Learn to Code in Minecraft with the GameCode Curriculum

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Colorado Convention Center, Mile High Ballroom 1EF

Explore and create: Deep-dive Creation lab
Preregistration Required
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Presenters

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President
Cleverlike Studios, Inc.
@cleverlike
@cleverlike.studios
With a lifelong passion for technology and education, Brian has combined them both to create a company that is innovating technology education. His business career has journeyed through multiple successful startups, bringing innovative software and services to market. His experience as an educator ranges from cutting edge video training to the creation of technology camps for kids in addition to teaching in the high school classroom. Today, his company is both a video game publisher and creator of some of the most successful educational content for popular video game platforms including Minecraft, Fortnite and Unreal Engine.
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Education Content Producer
Cleverlike Studios, Inc.
@Professor_Erik
Erik Leitner is  the Education Content Producer for Cleverlike Studios, Inc., creating educational experiences inside of popular video games. A graduate of Florida Atlantic University, Mr. Leitner worked for Broward County Schools for 20 years; serving previously as a STEM and Computer Science Instructional Facilitator for the district, as well as a school-based science educator, science coach, and STEM coach. He is certified in K-6 Education, Middle Grades Science, Technology & Engineering, and K-12 Computer Science. A Global Minecraft Mentor, Erik Leitner continues to partner with NASEF to create and co-host many of their Minecraft and Esports competitions.

Session description

Help us save an old arcade by learning to code in Minecraft Education and building new video games. Join this hands-on coding session as we explore a new standards-aligned coding curriculum for Minecraft Education that packs the excitement of video game creation with step-by-step learning resources.

Purpose & objective

The goal of this presentation is to show educators an exciting new coding curriculum for Minecraft and have them experience it first-hand to grasp the power of the extensive learning resources available.

Participants will understand the GameCode curriculum for teaching computer science using Minecraft Education
Participants will engage in the learning activities to successfully learn coding concepts and complete a video game inside Minecraft

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Outline

10 min - Intro and Setup
20 min - tutorial (guided)
50 min - coding activity (guided or independent)
10 min - Wrap-up/Q&A

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Supporting research

This curriculum utilizes a video tutorial style of content to help support student learners.

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Session specifications

Topic:
Computer science & computational thinking
Grade level:
6-12
Skill level:
Beginner
Audience:
Teachers, Technology coordinators/facilitators
Attendee devices:
Devices required
Attendee device specification:
Laptop: Chromebook, Mac, PC
Participant accounts, software and other materials:
Attendees should bring a device with Minecraft Education software installed and a licensed account to use the software. The GameCode world will be downloaded from the lesson library. Internet access will be required to access learning content.
Subject area:
Computer science, STEM/STEAM
ISTE Standards:
For Students:
Innovative Designer
  • Students develop, test and refine prototypes as part of a cyclical design process.
Computational Thinker
  • Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session