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Hello World, Hello XRP: Take Your FIRST Step Into STEM Robotics

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Colorado Convention Center, Mile High Ballroom 2A

Explore and create: Exploratory Creation lab
Preregistration Required
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Presenters

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CDO
DEKA Research
David Rogers is the Chief Development Officer at DEKA Research, and currently leads the industry consortia developing the experiential robotics platform. He earned a PhD at the Institute for Simulation and Training developing software platforms for the Department of Defense, founding Allogy and launching Deployed Medicine, the world’s leading resource for battlefield medicine. David served as a White House Fellow in Office of American Innovation, leading a national initiative to modernize workforce data, and then joined DEKA and the Advanced Regenerative Manufacturing Institute where he works to advance the development and adoption of new technologies.
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Computer Science and Robotics Teacher
Friendship Preparatory School
@itemalliance
Teacher for 17+ years, have always sought to make great connections with industry to keep my curriculum up top date and relevant for the students. Proud early adopter and gaming nerd.

Session description

This is a hands-on workshop for those with an interest in STEM who want to explore robotics in the classroom. Participants will assemble and code an XRP robot and learn how to leverage an open-source consortium to support students in self-directed, project-based learning.

Purpose & objective

The purpose of this presentation is to equip existing STEM professionals with new tools for Project Based Learning as well as demystify STEM robotics for non-technical teachers, coaches, and facilitators.

Participants will learn:

1. About the role of open source consortias in providing resources and support for their programs
2. How to facilitate STEM robotics PBL, and incorporate into their lesson plans
3. How to remix, reuse, and contribute to an open source ecosystem as full partners

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Outline

Content and Activities:
- The session will begin with a short presentation on the history and goals of the project, and introduce the academic and industry partners (Digikey, Sparkfun, Raspberry Pi, DEKA, ST Microelectronics, WPI, Friendship Prep, Manchester Community College, e4usa, MatterHackers, Dagu)
- The next portion of the session will be a hands-on workshop where participants will be formed into teams, assemble robots, and code them to complete some challenge activities.
- After the build and code session, a simple challenge activity will be facilitated and then closing remarks offered.

Time:
- Introductions: 5-7 minutes
- Hands-on build and code: 45 minutes (can be extended for a 90 minute session)
- Challenge demonstration and closing remarks: 5-10 minutes

Process:
- After the introductory remarks, the speakers will form the participants into small teams and provide support to the teams as they complete the hands-on activities. During this time, high level observations and resources will be shared on the main screen.

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Supporting research

The Experiential Robotics program (XRP) was developed in partnership with FIRST Robotics to expand participation. FIRST has a strong evidence base to demonstrate the efficacy of it's programs:

https://www.firstinspires.org/resource-library/first-impact?utm_referrer=https%3A%2F%2Fwww.firstinspires.org%2F

Historically, there have been many barriers to participation in FIRST programs that have prevented schools from deploying STEM robotics programs. XRP was developed with support from the National Science Foundation to help address these challenges.

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Session specifications

Topic:
Computer science & computational thinking
Grade level:
6-12
Skill level:
Beginner
Audience:
Curriculum/district specialists, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Laptop: Chromebook, Mac, PC
Participant accounts, software and other materials:
Nothing needs to be preloaded, though having access to the Chrome browser is recommended.
Subject area:
Computer science, STEM/STEAM
ISTE Standards:
For Educators:
Facilitator
  • Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
Disclosure:
The submitter of this session has been supported by a company whose product is being included in the session