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Participants will understand the barriers to accessibility for creative activities for learners with special education needs.
Participants will understand the importance of inclusion for all learners.
Participants will understand how creative STEAM activities can support SEL in all learners.
Participants will apply universal design principles to increase accessibility for all learners.
Participants will apply systematic supports to increase computational thinking strategies for all learners.
3 minutes - Introduction
10 minutes - UDL-aligned Makerspace Activity example
10 minutes - What are the ABCs (SEL, UDL, CTE, CT, and STEAM for ALL)
10 minutes - Infusing UDL in STEAM
10 minutes - Practicing SEL in STEAM
10 minutes - Using CT in STEAM
5 minutes - Takeaways
2 minutes - Questions
SEL - Social Emotional Learning
UDL - Universal Design for Learning
CTE - Career and Technical Education
CT - Computational Thinking
STEAM - Science, Technology, Engineering, Art, and Math
ALL - all learners
https://drive.google.com/file/d/18qVPOYaGIsp4EsC2ypHFu-0Co1sEmKt_/view?usp=sharing - Imaginative Play in digital environments:
designing social and creative opportunities for
identity formation
https://www.cast.org/impact/universal-design-for-learning-udl
https://eric.ed.gov/?id=EJ1061020 (Full text of article linked on page)
Culturally Responsive Teaching and the Brain; Zaretta Hammond
Abrams, S. S. (2018). The Arts: Arts Education and Makerspaces: Opportunities for Democratizing Practices and Supporting Socially Responsible Learning. In Inequalities in the Early Years (pp. 95-108). Routledge.
Darling, J. (2022). Social-Emotional Learning Using Makerspaces and Passion Projects: Step-by-Step Projects and Resources for Grades 3-6. Routledge.
Gomez, A. (2019). The effects of makerspace learning on the social interactions among students with emotional or behavioral disorder (Doctoral dissertation, The University of Texas at San Antonio).
Davishahl, J., Boklage, A., & Andrews, M. (2022, August). Development of Social Engagement Activities to Increase Student Participation in a Makerspace. In 2022 ASEE Annual Conference & Exposition.
Related exhibitors: | 3Doodler, LEGO Education, Sphero, Wonder Workshop |