MORE EVENTS
Leadership
Exchange
Solutions
Summit
Change display time — Currently: Mountain Daylight Time (MDT) (Event time)

Transforming Literacy Through STEAM

,
Colorado Convention Center, 505/6/7

Participate and share: Interactive session
Save to My Favorites

Presenters

Photo
Digital Teaching & Learning Consultant
NC Dept of Public Instruction
Meredith Ward Hill currently works for the North Carolina Department of Public Instruction as the Northeast Regional Digital Teaching & Learning Consultant. Ms. Hill has previously served as a District Media Specialist, school library media coordinator, and reading specialist. She is Nationally Board certified and was the 2015 NCSLMA Media Coordinator of the Year. Currently, Ms. Hill is the NCSLMA Region 1 Director as well as an adjunct instructor for East Carolina University. Her professional interests include intellectual freedom, equity and inclusion, and collection development.
Photo
Digital Teaching & Learning Consultant
NC Dept of Public Instruction
@scibri
@whitsonba
ISTE Certified Educator
Recently named an ISTE certified educator, Brian is the Digital Teaching & Learning Consultant for the Piedmont Triad Region at the North Carolina Department of Public Instruction. He served as an instructional coach, technology facilitator, and STEM/science teacher in Rowan-Salisbury Schools for 21 years where he lived his passion by transforming education through instructional technology with his most notable teaching experience involving Design Thinking/Challenge Based Learning at North Rowan High. He currently is an adjunct instructor of chemistry at Catawba College and serves as the NCTIES board secretary and the social media manager for NCSTA.

Session description

Using makerspace materials and picture books through the Literature & Engineering Process, connect literacy to STEAM in an authentic way to transform student learning

Purpose & objective

Purpose:
Enable participants to direct student-focused collaborative groups in content-aligned problem-solving lessons that use both hands-on and digital tools.

Objectives:
Participants will be able to implement the Literature & Engineering Framework in future lessons.
Participants will be able to utilize an empathy map in future lessons.
Participants will be able to lead students in using makerspace and digital tools to solve problems presented in literature.

Educational Challenge:
Provide students with authentic opportunities to work collaboratively to solve problems by generating and testing creative solutions.

Model Employed:
Literature & Engineering Process - A method by which students identify a problem posed in a picture book and utilize content-area knowledge to design and test a solution.

More [+]

Outline

Presentation outline:
- Introduction of Literature & Engineering Process (5-10 minutes)
- In small groups, participants use makerspace and digital tools as well as content-specific knowledge to generate ideas and solve a problem posed in a picture book (40 minutes)
- Share out and reflection (5-10 minutes)
- Wrap up and sharing of resources (5 minutes)

More [+]

Supporting research

https://bera-journals.onlinelibrary.wiley.com/doi/epdf/10.1111/bjet.12837
https://link.springer.com/article/10.1186/s40594-018-0129-0

More [+]

Session specifications

Topic:
Maker activities and programs
Grade level:
3-5
Skill level:
Beginner
Audience:
Curriculum/district specialists, Library media specialists, Teachers
Attendee devices:
Devices required
Attendee device specification:
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Subject area:
Language arts, STEM/STEAM
ISTE Standards:
For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.