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Meta Quest VR in Your Classroom - Getting Started

,
Colorado Convention Center, 505/6/7

Listen and learn: Edtalk
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Presenters

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Instructional Technology Consultant
Muskegon Area Intermediate School Dist
@andrewmmann
Andy Mann was one of Michigan’s first tech teachers and tech directors and is currently the educational technology consultant at a regional service center. He is a Google Certified Educator, Trainer, and co-founder of the Michigan REMC RITS group. Andy is a two-time recipient of the ISTE Making It Happen Award for technology leadership. He is a popular, high-energy presenter at conferences. He loves to help educators discover the immersive learning potential of the Meta Quest and other VR solutions.

Session description

Learn how to use Meta Quest VR headsets to expand and enhance instruction. Explore the best education apps to provide an immersive learning experience in a variety of curriculum areas. Review safety, integration, casting, and management. Discuss how to assess learning done in VR and students as creator.

Purpose & objective

There are five learning objects
1 - Introduce new users to the learning potential of virtual reality when a student can move around the environment with a Meta Quest VR headset and use their hands/controllers to interact with objects
2 - Participants will learn about the best educational app and how they can be used to support a wide range of content areas - including science and social studies
3 - Learn best practice for managing the use of VR headsets in the classroom, defining learning spaces, partnering students
4 - Learn strategies for sharing a small number of devices such as casting to a projector, capturing images and recording video
5 - Participants will participate by sharing their learning experiences and best practices to create a community of knowledge

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Outline

1 - Show examples of differences between VR, AR, and 6DoF VR (5 minutes)
2 - Experience Sharing and Testimonials from other teachers - sharing why/how 6DoF VR creates an immersive learning environment (5 minutes)
3 - Introduce the Oculus Quest controls, menu and app (10 minutes)
4 - Introduce 2 “getting started” VR apps and casting options (15 minutes)
5 - Short overview/demo of selected educational apps and how the app can support diversity and inclusion (15 minutes)
6 - Share favorite apps and tips in a shared Padlet board - attendees will be invited to contribute (5 minutes)
7 - Wrap up and closing (5 minutes)

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Supporting research

Why VR is the perfect education tool
https://mbryonic.com/vr-education/
How Virtual Reality Will Change How We Learn and How We Teach
https://theblog.adobe.com/virtual-reality-will-change-learn-teach/
Benefits Of Using Virtual Reality In The Classroom
https://readwrite.com/2018/03/20/benefits-using-virtual-reality-classroom/
12 Amazing Uses of Virtual Reality
https://www.entrepreneur.com/slideshow/281073
10 Awesome Things You Can Do with a Virtual Reality Headset
https://www.maketecheasier.com/things-to-do-with-vr-headset/
Virtual Reality in Education
https://thinkmobiles.com/blog/virtual-reality-education
Engaging VR and AR educational content for students of all ages
https://www.classvr.com/virtual-reality-in-education/
Virtual Reality In Education – How Are Schools Using VR?
https://www.viar360.com/education-schools-using-virtual-reality/
5 Reasons Why Schools Need Virtual Reality Education
https://www.theamegroup.com/virtual-reality-education/
Virtual Reality in Education
https://thinkmobiles.com/blog/virtual-reality-education/
5 Key Barriers to VR Adoption in Schools
https://www.virtualiteach.com/single-post/2019/03/31/5-Key-Barriers-to-VR-Adoption
How Can Virtual Reality Bring Equity to Education?
https://edtechtimes.com/2018/10/02/how-can-virtual-reality-bring-equity-to-education/
Why Virtual Reality is needed in Education
https://www.veative.com/blog/why-virtual-reality-in-education
Is Virtual Reality The Future Of Online Learning?
https://builtin.com/edtech/virtual-reality-in-education
10 Reasons To Use Virtual Reality In The Classroom
https://teachthought.com/technology/10-reasons-use-virtual-reality-classroom/
Virtual Reality in the Classroom is Becoming the New Norm
https://www.gettingsmart.com/2018/02/virtual-reality-in-the-classroom-is-becoming-the-new-norm/
Making Virtual Reality a Reality in Today's Classrooms
https://thejournal.com/articles/2018/01/11/making-virtual-reality-a-reality-in-todays-classrooms.aspx
VirtualiTeach - Depths of Virtual Reality (excellent)
https://www.virtualiteach.com/vr-edu-model
How Students Can Use Vr To Explore Career Pathways
https://www.thetechedvocate.org/how-students-can-use-vr-to-explore-career-pathways/
VR Applications: 21 Industries already using Virtual Reality
https://virtualspeech.com/blog/vr-applications
4 Ways VR Will Impact the Future of Tech Careers
https://www.themuse.com/advice/4-ways-vr-will-impact-the-future-of-tech-careers
How to land a job in virtual reality tech
https://www.monster.com/career-advice/article/virtual-reality-tech-land-a-job
Your Guide to Starting a Career in Virtual Reality
https://ghostproductions.com/blog/career/starting-career-virtual-reality/
Jobs in Virtual Reality
https://www.indeed.com/q-Virtual-Reality-jobs.html
Career Path: How to become a Virtual/Augmented Reality Developer
https://hired.com/job-roles/ar-vr-engineer
8 Innovative Ways Companies Are Using Virtual Reality to Recruit
https://business.linkedin.com/talent-solutions/blog/future-of-recruiting/2017/8-innovative-ways-companies-are-using-virtual-reality-to-recruit
VR Isn’t a Novelty: Here’s How to Integrate it Into the Curriculum
https://www.edsurge.com/news/2018-11-28-vr-isn-t-a-novelty-here-s-how-to-integrate-it-into-the-curriculum
Uses of Virtual Reality in Education
https://www.crissh2020.eu/uses-of-virtual-reality-in-education/
VR in Education - A YouTube Video https://www.youtube.com/watch?v=EXYzj6qwCCk
Teachers using virtual reality in classrooms
https://www.youtube.com/watch?v=0iWRk-RWEbM
Empathy and Virtual Reality: Subtle Interconnection and Impact on Society https://teslasuit.io/blog/empathy-virtual-reality/
Red Cross AR App Shows You War Through the Eyes of a Child https://vrscout.com/news/red-cross-ar-app-war/
VR As An Empathy Machine: With Great Power Comes Great Responsibility https://uploadvr.com/vr-empathy-responsibility/ (includes a link to a TED talk)
VR is Training Cops to Empathize iwith the People They Might Kill https://www.fastcompany.com/90353647/police-virtual-reality-empathy-training-mental-health
Your Brain on VR Empathy
https://virtualrealitypop.com/your-brain-on-vr-empathy-fc7a3743b2e5
The Top 10 Educational VR Apps of 2018
https://www.vrfocus.com/2018/12/the-top-10-educational-vr-apps-of-2018/ includes Becoming Homeless (on the Vive platform or STEAM)
VR and Empathy: A Journey
https://codinginmathclass.wordpress.com/2019/10/26/vr-and-empathy-a-journey/
VR Helps Medical Students Empathize with the Elderly
https://healthiar.com/vr-helps-medical-students-empathize-with-the-elderly
Regeneron “In My Eyes” VR Simulates Retinal Eye Conditions
https://healthiar.com/regeneron-in-my-eyes-simulates-retinal-eye-conditions
Floreo VR brings tools for children with autism home
https://healthiar.com/floreo-vr-brings-tools-for-children-with-autism-home

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Session specifications

Topic:
AR/VR/XR
Grade level:
6-12
Skill level:
Beginner
Audience:
Coaches, Curriculum/district specialists, Teachers
Attendee devices:
Devices not needed
Participant accounts, software and other materials:
I will be referencing resources on this website during my presentation. https://sites.google.com/muskegonisd.org/6dof

However, it will not be needed by attendees.

Subject area:
STEM/STEAM
ISTE Standards:
For Coaches:
Collaborator
  • Partner with educators to identify digital learning content that is culturally relevant, developmentally appropriate and aligned to content standards.
For Education Leaders:
Empowering Leader
  • Inspire a culture of innovation and collaboration that allows the time and space to explore and experiment with digital tools.
For Educators:
Leader
  • Model for colleagues the identification, exploration, evaluation, curation and adoption of new digital resources and tools for learning.