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This session is meant to provide an inclusive experience that celebrates multiple points of view, exposes learners to a larger global community, and opens the classroom world. We believe diversity drives innovation and builds a culture where difference is valued. The purpose is to provide educators with resources for free field trips that can be used to build background, elevate content, and give students access to a global view. Educators will explore virtual environments that will help students to learn, immerse, and build empathy using multimedia tools and resources that can be used in a variety of curricular areas, helping students to make connections to what they already know.
5 mins. - Introductions and purpose building around the session.
10 mins. - Showcase the variety of immersive experiences and engage participants with stories on how they have been successfully used as well as search for ones of interest to their content.
10 mins. - Guided exploration and discussion of immersive experiences and how they can be embedded into curriculum and instruction to impact student engagement, learning, and success.
20 mins. - Individual, partner or small group exploration of shared immersive experiences.
10 mins. - Share out.
5 mins. - Closure and questions.
Paola Araiza-Alba, Therese Keane & Jordy Kaufman (2022) Are we ready for virtual reality in K–12 classrooms?, Technology, Pedagogy and Education, 31:4, 471-491, DOI: 10.1080/1475939X.2022.2033307
Yujung Ko & Won Sug Shin. (2023) Exploring teachers’ intention to integrate technology: a comparison between online- and AR/VR-based instruction. Technology, Pedagogy and Education 32:4, pages 537-554.
Rianne van Dinther, Lesley de Putter & Birgit Pepin. (2023) Features of Immersive Virtual Reality to Support Meaningful Chemistry Education. Journal of Chemical Education 100:4, pages 1537-1546.
Ashley Riner, Jung Won Hur & Jada Kohlmeier. (2022) Virtual Reality Integration in Social Studies Classroom: Impact on Student Knowledge, Classroom Engagement, and Historical Empathy Development. Journal of Educational Technology Systems 51:2, pages 146-168.
Xi Guo & Imran Mogra. (2022) Using Web 3D and WebXR Game to Enhance Engagement in Primary School Learning. Using Web 3D and WebXR Game to Enhance Engagement in Primary School Learning.