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Whose EdTech Line Is It Anyway? Laugh, Learn, and Level-Up!

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Colorado Convention Center, Bluebird Ballroom 2BC

Listen and learn: Edtalk
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Presenters

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Adam is a dedicated educational technologist, father of two young boys, and CEO and Co-Founder of Breakout EDU, the immersive gaming platform that enables teachers and students to transform classrooms into places of discovery and inquiry-based learning. Previously, he served as a Presidential Innovation Fellow for the Obama White House, created several Edtech learning platforms including eduTecher and eduClipper. Adam has written numerous books about educational technology and speaks internationally on the subject of education and technology.
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Senior Director, Global Learning Initiatives
Hall Davidson served education for 40 years. In the classroom, he taught on an Emmy-winning mathematics series, while performing improv in Los Angeles. An administrator, he led a county media technology consortium serving 400,000 students. He served on the boards of ISTE, California-affiliate CUE, and state task forces, and students through the nation’s oldest student media festival. He is president of an educational media foundation serving a million students. He has keynoted conferences internationally. He currently serves as Senior Director of Global Learning Initiatives for Discovery Education, serving more than half the schools in the US and countries on four continents.
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Director of Digital Innovation
Western Springs, District 101
@teach42
@Teach42
Steve Dembo is the Director of Digital Innovation and mmiddle school Computer Science Teacher at Western Springs District 101 in Illinois. He is the co-author of the book Untangling the Web: 20 Tools to Power Up Your Teaching and the president of the Skokie/Morton Grove District 69 School Board, serving his third term. Dembo is a dynamic speaker on the capabilities of social networking, the power of educational technologies and the potential for digital content to empower teachers to improve student outcomes.
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Superintendent
Greenfield Union School District
@zjgalvan
@Zandra Jo Galvan
Zandra Jo Galvan, Greenfield USD Superintendent since 2017, is an exemplary leader in education for 30 years. She implements strategic initiatives in GUSD, focusing on student-centered learning, technology, and career readiness. Galvan leads a Digital Promise district, emphasizing equity and inclusivity, and was selected for the 2023-24 Google National Fellowship. Graduating from Fresno State, CSUMB, and SJSU, she will earn her USC Doctorat, May 2024. A recognized leader, Galvan has numerous awards, including the ALAS National Superintendent of the Year 2023-2024. Committed to student success, Galvan is devoted to educating ALL scholars and champions the "ALL Means ALL" GUSD philosophy.
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Director of Prof Learning, Leadership
Future Ready Schools
@AskAdam3
@AskAdam3
Dr. Adam Phyall focuses on how teachers can keep students engaged in rigorous learning by putting technology in the hands of students. Adam works directly with teachers showing them fun and easy methods of incorporating technology into instruction by “Putting the Pieces Together.” His philosophy on teaching is “if you’re having fun teaching it, then your students will have fun learning it.”
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Director of Information Technology
South Portland School Department
@andrewtwallace
@andrewtwallace
Andrew Wallace has been the technology director for South Portland Maine Schools for the past 22 years. He is President of the Maine Educational Technology Directors Association (METDA) and represents Maine schools on the Forum of the National Center for Educational Statistics (NCES). Also a university instructor and librarian, he has a passion for supporting teachers with digital resources and instructional spaces that encourage the efficient and purposeful use of technology.

Session description

Join us for an uproarious session, based on the iconic "Whose Line Is It Anyway?", but with an EdTech twist! Watch renowned experts face off in challenges centered around trending EdTech topics. Be ready to chuckle, chortle, and cackle while gaining insights and strategies from the frontlines of EdTech.

Purpose & objective

Attendees will:

Experience an innovative format that merges entertainment with education.
Extract valuable insights on trending EdTech topics delivered in a digestible, enjoyable manner.
Appreciate the importance and efficacy of humor in pedagogical discourse.

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Outline

Introduction (5 mins): Brief on the session's format and introducing the expert panel.
Game 1: "Tech Prop Quirks" (10 mins): Experts use random tech props to explain an EdTech concept.
Game 2: "Trending Topic Hoedown" (10 mins): A musical challenge where experts sing about a recent trend.
Game 3: "Scenario Synthesis" (10 mins): Given a hypothetical classroom scenario, experts must come up with an EdTech solution on the spot.
Game 4: "Quickfire Questions" (10 mins): Audience poses rapid-fire EdTech questions, with improvised, humorous, yet insightful responses from the panel.
Debrief & Takeaways (10 mins): Breaking down the games' content into practical strategies and insights.
Q&A Session (5 mins): Addressing audience queries and wrapping up.

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Supporting research

Hoedown Hysterics: A Comprehensive Analysis of Improv in the Classroom, Drew Scary
The Bald Truth: Using Hat Styles to Predict Learning Styles. Baldwin, B. (2022)
All Fun and (Learning) Games: How Competitive Humor Enhances Memory. .
The Points Don't Matter Foundation.
Scenes from an IT Hat: A Guide to Random Scenario Generation for Digital Skills. Mochrie, C. & Stiles, R. (2023).
Musical Tech Tunes: Engaging Students with Impromptu Jingles. Wayne Brady (2021)

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Session specifications

Topic:
Emergent technologies
Grade level:
PK-12
Skill level:
Beginner
Audience:
Curriculum/district specialists, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices not needed
Subject area:
Computer science, STEM/STEAM
ISTE Standards:
For Educators:
Learner
  • Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
Designer
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
Facilitator
  • Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.