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Attendees will:
Experience an innovative format that merges entertainment with education.
Extract valuable insights on trending EdTech topics delivered in a digestible, enjoyable manner.
Appreciate the importance and efficacy of humor in pedagogical discourse.
Introduction (5 mins): Brief on the session's format and introducing the expert panel.
Game 1: "Tech Prop Quirks" (10 mins): Experts use random tech props to explain an EdTech concept.
Game 2: "Trending Topic Hoedown" (10 mins): A musical challenge where experts sing about a recent trend.
Game 3: "Scenario Synthesis" (10 mins): Given a hypothetical classroom scenario, experts must come up with an EdTech solution on the spot.
Game 4: "Quickfire Questions" (10 mins): Audience poses rapid-fire EdTech questions, with improvised, humorous, yet insightful responses from the panel.
Debrief & Takeaways (10 mins): Breaking down the games' content into practical strategies and insights.
Q&A Session (5 mins): Addressing audience queries and wrapping up.
Hoedown Hysterics: A Comprehensive Analysis of Improv in the Classroom, Drew Scary
The Bald Truth: Using Hat Styles to Predict Learning Styles. Baldwin, B. (2022)
All Fun and (Learning) Games: How Competitive Humor Enhances Memory. .
The Points Don't Matter Foundation.
Scenes from an IT Hat: A Guide to Random Scenario Generation for Digital Skills. Mochrie, C. & Stiles, R. (2023).
Musical Tech Tunes: Engaging Students with Impromptu Jingles. Wayne Brady (2021)