Creating an Inclusive Makerspace with Student Voice
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Colorado Convention Center, 103/5
Presenters






Session description
Purpose & objective
Participants will be able to implement problem-based open-ended challenges to students within a STEAM environment regardless of funding or technology availability.
Participants will see the workings and benefits of a problem-based classroom with student voice integrated.
Participants will be able to utilize shared lessons and strategies within their own class of any demographic.
Outline
5 minutes - Introduce self and background
20 minutes - Problem Based Activities utilized in classroom, progression of lessons throughout the quarter with increased student voice
15 minutes - Student portion of presentation - Explaining what their level of involvement is in lessons and activities, how it has helped them or given them student voice.
15 minutes - Strategies, suggestions, and resources.
5 minutes - Questions
Wakelet, and padlet will be used for engagement as well as for questions to be answered by the end of class.
Supporting research
https://www.learntechlib.org/p/151970/
https://www.edutopia.org/article/promoting-student-led-learning-elementary-school/
https://citl.illinois.edu/citl-101/teaching-learning/resources/teaching-strategies/problem-based-learning-(pbl)#:~:text=In%20addition%20to%20course%20content,Duch%20et%20al%2C%202001).
https://files.eric.ed.gov/fulltext/EJ940100.pdf
Session specifications
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Facilitator
- Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
Empowered Learner
- Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
- Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.