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Fostering Science Practical Skills Through Virtual Reality

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Colorado Convention Center, Innovation Arcade: Emergent Tech Classroom B

Innovation arcade: Model lesson experience
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Presenters

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IB Biology Teacher
Stephanie Castle currently teaches IB Biology at Dwight Global Online School and Science at The Overlake School. She was formerly Head of Science at Shanghai American School, China. Prior to that Stephanie taught IB Biology at the United Nations International School (UNIS) in New York City. Stephanie is an Apple Distinguished Educator and has a passion for the effective use of technology to enhance learning Science. She seeks to inspire students to reach beyond their own expectations through teaching with enthusiasm and a comprehensive knowledge for her subject.
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IBDP Science Lead & VR Coordinator
Dwight Global Online School
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@Felicia Chen Xin En
As an IBDP science educator of 6 years, Felicia is enthusiastic about integrating EdTech into the science classroom, and making the subject relevant to the everyday life. Currently a part of Dwight Global Online School, she has co-led the implementation of virtual reality laboratory experiences that help students gain practical skills. Felicia earned a BSc (Hons) in Biology from The University of Manchester, and a Master's Degree in Education from Veritas University College.

Session description

Explore how virtual reality (VR) revolutionizes science education by fostering practical skills. This presentation delves into immersive VR simulations that provides hands-on experiences in various scientific disciplines. Discover how VR bridges gaps in all different modes of study, enhances accessibility, and cultivates critical thinking, preparing students for real-world scientific endeavors. Attendees will gain insight into the systematic implementation of virtual reality labs. Explore the infrastructure and methodologies involved in integrating VR into science education. Learn how teachers at Dwight Global Online School navigate challenges and leverage technology to create engaging, effective virtual lab environments. Attendees will walk away with practical knowledge and guidance for successful implementation in their institution.

Session specifications

Topic:
AR/VR/XR
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Subject area:
Science, STEM/STEAM
ISTE Standards:
For Educators:
Learner
  • Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
  • Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.