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Engage learners in cybersafety and digital citizenship with Minecraft Education

,
Colorado Convention Center, 301/2

Participate and share: Interactive session: Hosted activity
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Presenters

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Minecraft Education
Sara Cornish leads global marketing for Minecraft Education at Microsoft, where she oversees brand, storytelling, and product marketing. Prior to Minecraft, Sara developed programs and partnerships at Games for Change and United Nations Global Pulse. Sara lives in Seattle with her family and is a firm believer in play-based learning.
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President
Cleverlike Studios, Inc.
@cleverlike
@cleverlike.studios
With a lifelong passion for technology and education, Brian has combined them both to create a company that is innovating technology education. His business career has journeyed through multiple successful startups, bringing innovative software and services to market. His experience as an educator ranges from cutting edge video training to the creation of technology camps for kids in addition to teaching in the high school classroom. Today, his company is both a video game publisher and creator of some of the most successful educational content for popular video game platforms including Minecraft, Fortnite and Unreal Engine.
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Education Content Producer
Cleverlike Studios, Inc.
@Professor_Erik
Erik Leitner is  the Education Content Producer for Cleverlike Studios, Inc., creating educational experiences inside of popular video games. A graduate of Florida Atlantic University, Mr. Leitner worked for Broward County Schools for 20 years; serving previously as a STEM and Computer Science Instructional Facilitator for the district, as well as a school-based science educator, science coach, and STEM coach. He is certified in K-6 Education, Middle Grades Science, Technology & Engineering, and K-12 Computer Science. A Global Minecraft Mentor, Erik Leitner continues to partner with NASEF to create and co-host many of their Minecraft and Esports competitions.

Session description

Discover how to implement Minecraft Education to build critical skills students need for the AI era including computational thinking, cybersecurity, and online safety. Get a deep dive of Minecraft’s standards-based curriculum rooted in immersive applied learning. Minecraft provides a safe, fun way to engage students and build confident digital citizens. BYOD!

Session specifications

Topic:
Safety, security & student data privacy
Grade level:
PK-12
Audience:
Teachers, Curriculum/district specialists, Technology coordinators/facilitators
Subject area:
STEM/STEAM, Science
Additional information: