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Invention Education for Every Student: Free Tools to Get Started

Colorado Convention Center, Mile High Ballroom 3B

Explore and create: Exploratory Creation lab
Preregistration Required
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Education Program Specialist
US Patent and Trademark Office
Reggie Duncan is an education program specialist in the USPTO's Office of Education, where he plans, develops, implements, and evaluates major national educational projects. He is also an alumnus of the USPTO's National Summer Teacher Institute (NSTI) on innovation, science, technology, engineering, and mathematics (STEM), and intellectual property. He is a recipient of the Presidential Award for Mathematics and Science Teaching (PAEMST), which is the highest honor bestowed by the United States government for K-12 teachers of STEM. He has served as a Global STEM trainer and is currently the Illinois PAEMST Alumni Representative.
Education Program Advisor
US Patent and Trademark Office
Juan Valentin is an Education Program Advisor in the Office of Education at the United States Patent and Trademark Office where he is responsible for the development and implementation of educational projects of national and international scope, with a particular emphasis on directing and coordinating the development of STEM, design-thinking, or invention-focused projects infused with intellectual property concepts. Mr. Valentin holds a Bachelor’s degree in mechanical engineering from the Clarkson University.

Session description

This session will familiarize educators with our free online resource EquIPHQ and other educational tools from the US Patent and Trademark Office. These resources foster critical thinking, creativity and problem-solving skills through invention education. Participants will discover how to teach intellectual property basics, unleashing the inventor in ALL students.

Purpose & objective

The purpose of this session is to introduce teachers to EquIP HQ and other free tools and resources from the US Patent and Trademark Office to help your students develop essential critical thinking and research skills as well as creativity and problem-solving through invention education.

1. Participants will be empowered to teach students everyone is an inventor! All students & educators are problem solvers, inventors, and makers regardless of economic status or geographic location.
2. Participants will know innovation and our economy thrive on diversity of thought. All voices and ideas are essential to solving the problems of today and tomorrow.
3. Participants will know inclusion is key for all students & educators to see themselves as inventors, problem solvers, and entrepreneurs.
4. Participants will leave with the skills to unlocking young inventors' potential by introducing students to the patent process, igniting creativity and innovation in the classroom.

EquIPHQ is a new, web-based portal designed for K-12 educators and learners to support the development of STEM-based lesson plans that will enhance student learning, creativity, and innovation.

Sample lesson Plan:

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Content and Activities:

- Presentation/Q&A: Discuss intellectual property basics and the "why" of invention education (10 mins)
- Q&A: Exploration of Jennifer Wen video and patents for K-5 students (10 mins)
- Device Based Activity: Overview of EquiPHQ website 3 - 5 grade band (20 mins)
- Games: Exploration of Matching Game on EquIPHQ site (10 mins)
- Peer-to-Peer: Brainstorming session on novel product to solve problem of conference fatigue (15 mins)
- Peer-to-Peer/Device Based Activity: Design and creation of a storyboard to communicate an idea related to product (20 mins)
- Q&A: Share out and/or wrap up questions (5 mins)

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Supporting research

1) Convergence Webinar with DoD STEM and the White House Office of Science Technology Policy:
(my portion of presentation begins at the 1:13:05 mark)

2) Comments Submitted by Lemelson MIT to USPTO Re:
National Strategy for Expanding American


3) USPTO Office of Education website:

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Session specifications

Open educational resources
Grade level:
Skill level:
Curriculum/district specialists, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: iOS, Windows, Android
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Promo Zone:
Matching Game:
Tablet, Laptop, or Smart Device

Note: Participants without devices can still participate in this session! Only one device per group will be required for the Promo Zone activity

Subject area:
ISTE Standards:
For Educators:
  • Establish a learning culture that promotes curiosity and critical examination of online resources and fosters digital literacy and media fluency.
  • Demonstrate cultural competency when communicating with students, parents and colleagues and interact with them as co-collaborators in student learning.
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.