Invention Education for Every Student: Free Tools to Get Started
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Colorado Convention Center, Mile High Ballroom 3B
Presenters


Session description
Purpose & objective
The purpose of this session is to introduce teachers to EquIP HQ and other free tools and resources from the US Patent and Trademark Office to help your students develop essential critical thinking and research skills as well as creativity and problem-solving through invention education.
1. Participants will be empowered to teach students everyone is an inventor! All students & educators are problem solvers, inventors, and makers regardless of economic status or geographic location.
2. Participants will know innovation and our economy thrive on diversity of thought. All voices and ideas are essential to solving the problems of today and tomorrow.
3. Participants will know inclusion is key for all students & educators to see themselves as inventors, problem solvers, and entrepreneurs.
4. Participants will leave with the skills to unlocking young inventors' potential by introducing students to the patent process, igniting creativity and innovation in the classroom.
EquIPHQ is a new, web-based portal designed for K-12 educators and learners to support the development of STEM-based lesson plans that will enhance student learning, creativity, and innovation.
Sample lesson Plan:
https://equiphq.uspto.gov/5/resource/37
Outline
Content and Activities:
- Presentation/Q&A: Discuss intellectual property basics and the "why" of invention education (10 mins)
- Q&A: Exploration of Jennifer Wen video and patents for K-5 students (10 mins)
- Device Based Activity: Overview of EquiPHQ website 3 - 5 grade band (20 mins)
- Games: Exploration of Matching Game on EquIPHQ site (10 mins)
- Peer-to-Peer: Brainstorming session on novel product to solve problem of conference fatigue (15 mins)
- Peer-to-Peer/Device Based Activity: Design and creation of a storyboard to communicate an idea related to product (20 mins)
- Q&A: Share out and/or wrap up questions (5 mins)
Supporting research
1) Convergence Webinar with DoD STEM and the White House Office of Science Technology Policy:
https://www.youtube.com/watch?v=60KA8HIKWvw&t=4523s
(my portion of presentation begins at the 1:13:05 mark)
2) Comments Submitted by Lemelson MIT to USPTO Re:
National Strategy for Expanding American
Innovationhttps://lemelson.mit.edu/sites/default/files/2021-02/Cima%26Couch_USPTO_20621_final.pdf
3) USPTO Office of Education website:
https://www.uspto.gov/learning-and-resources/kids-educators
Session specifications
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Matching Game: https://equiphq.uspto.gov/2/activity/card-match
Tablet, Laptop, or Smart Device
Note: Participants without devices can still participate in this session! Only one device per group will be required for the Promo Zone activity
Citizen
- Establish a learning culture that promotes curiosity and critical examination of online resources and fosters digital literacy and media fluency.
- Demonstrate cultural competency when communicating with students, parents and colleagues and interact with them as co-collaborators in student learning.
- Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.