Living History: Digital Museum for All
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HBGCC - Posters, Table 38
Session description
Outline
Students will have small group explanations in a period of 90 minutes, with blocks of explanation that can be of 10 minutes. The students will introduce the interactive museum, explain how they made the video mapping and the objectives of the video mapping.
They will demonstrate how the video mapping is implemented in the drawings and allow the attendees to get involved and navigate freely in the museum, so that they can evaluate its limitations and development.
Peer-to-peer interaction will be encouraged, as well as allowing them to use the museum on their mobile devices.
Supporting research
https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2023.1240562/full
https://www.si.edu/newsdesk/releases/new-publication-shares-ways-museums-be-accessible-and-inclusive
https://www.emerald.com/insight/content/doi/10.1108/TR-02-2023-0112/full/html
https://academic.oup.com/dsh/article-abstract/38/3/1340/6972824?login=false
https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2023.1240562/full
https://link.springer.com/article/10.1007/s13132-024-01782-7
Presenters
Session specifications
Topic:
Grade level:
Audience:
Attendee devices:
Attendee device specification:
Subject area:
ISTE Standards:
Visionary Planner
- Include a wide range of perspectives from the community to develop and sustain a vision for using technology to advance student learning and success.
Knowledge Constructor
- Curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
- Select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
Trips and Tours

