Level Up Learning: Leveraging Video Games for UDL
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HBGCC - 221D
Session description
Outline
Level Up Learning: Leveraging Video Games for UDL
(60 minutes)
Intro (5 minutes)
- Introduce self/session
- Ice breaker activity; discuss first video game played
Worksheet Discussion (5 minutes):
- Show image of a worksheet
- Participants discuss who would have difficulty accessing this assignment
UDL Outline (10 minutes):
- ESSA & UDL
- UDL overview
Research (5 minutes):
- E.S. Simpson UDL & Video Games research findings
Application (10 minutes):
- How to use video games as UDL tools
Game Time (15 minutes):
- Participants will engage in a brief game of GimKit; they will be asked to focus on the build-in UDL tools of the game
Looking to the Future (5 minutes):
- How video games/simulations are used
- How video games/simulations will be used in the future
Wrap Up:
- Reflection on learning
- Closing information/contact info
Supporting research
https://citeseerx.ist.psu.edu/document?repid=rep1&type=pdf&doi=c8e7d48f27a254d341d5956de28136b05910840a
Cast UDL Guidelines: https://udlguidelines.cast.org/
CAST CITIES Framework: https://cites.cast.org/
Presenters
Session specifications
Topic:
Grade level:
Audience:
Attendee devices:
Attendee device specification:
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Subject area:
ISTE Standards:
Equity and Citizenship Advocate
- Ensure access to technology, connectivity, inclusive digital content and learning environments that meet the needs of all students.
- Model the use of technology in inclusive, healthy ways to solve problems and strengthen community.
Trips and Tours