Event Information
Introduction (5 min)
Share a quick “before & after” of textbook vs. creative project learning.
Icebreaker: attendees recall their least favorite memory of history class and imagine how creativity could have changed it.
Why Creativity in History? (10 min)
Brief overview of how creative, gamified projects deepen engagement and meet standards.
Connect to UDL principles: voice, choice, and multiple means of expression.
Project Showcase (20 min)
Share examples: debates, breakup texts, postcards, theme park design, storytelling, art projects.
Attendees rotate through samples digital in small groups.
Hands-On Creation Challenge (15 min)
Participants choose one creative strategy (e.g., breakup text, debate format, theme park sketch) and begin designing a mini-version for their own classroom.
Peers give quick feedback in pairs/small groups.
Reflection & Takeaways (10 min)
Share-out: volunteers showcase what they created.
Participants set a first step plan for using their design in class.
Resource link provided (Book Creator templates/example library).
Result: Every attendee leaves with a tangible draft idea they can bring back to their own classroom.
After this session, participants will be able to apply UDL inspired approaches that give students voice and choice by adapting creative strategies such as debates, breakup texts, and theme park design to their own content areas.
1.ISTE (2022). Creative Communicator Standard for Students.
2. https://catlintucker.com/2022/11/the-shift-to-student-led/
3.https://www.edutopia.org/article/captivate-students-history-class/
4.https://www.edutopia.org/article/using-gamification-ignite-student-learning/