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Beyond the Textbook: Bringing History Alive with Creativity

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Posters, Table 9

Poster
Poster Theme: AI
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Session description

Move beyond memorization and bring history alive! In this interactive session, explore creative, gamified projects from debates and breakup texts to theme park design that spark curiosity and student voice while still meeting standards. Walk away with ready to use strategies to deepen engagement and move beyond the textbook.

Outline

Introduction (5 min)
Share a quick “before & after” of textbook vs. creative project learning.
Icebreaker: attendees recall their least favorite memory of history class and imagine how creativity could have changed it.

Why Creativity in History? (10 min)
Brief overview of how creative, gamified projects deepen engagement and meet standards.
Connect to UDL principles: voice, choice, and multiple means of expression.

Project Showcase (20 min)
Share examples: debates, breakup texts, postcards, theme park design, storytelling, art projects.
Attendees rotate through samples digital in small groups.
Hands-On Creation Challenge (15 min)
Participants choose one creative strategy (e.g., breakup text, debate format, theme park sketch) and begin designing a mini-version for their own classroom.
Peers give quick feedback in pairs/small groups.

Reflection & Takeaways (10 min)

Share-out: volunteers showcase what they created.

Participants set a first step plan for using their design in class.

Resource link provided (Book Creator templates/example library).

Result: Every attendee leaves with a tangible draft idea they can bring back to their own classroom.

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Outcomes

After this session, participants will be able to apply UDL inspired approaches that give students voice and choice by adapting creative strategies such as debates, breakup texts, and theme park design to their own content areas.

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Supporting research

1.ISTE (2022). Creative Communicator Standard for Students.
2. https://catlintucker.com/2022/11/the-shift-to-student-led/
3.https://www.edutopia.org/article/captivate-students-history-class/
4.https://www.edutopia.org/article/using-gamification-ignite-student-learning/

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Presenters

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Teacher
Woodland MS
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EdTech Specialist
Farmer Faubs

Session specifications

Topic:

Creativity and Storytelling

Grade level:

6-12

Audience:

Curriculum Designer/Director, Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Subject area:

Language Arts, Social Studies or History

ISTE Standards:

For Educators: Designer
For Students: Empowered Learner

Transformational Learning Principles:

Cultivate Belonging, Prioritize Authentic Experiences

Influencer Disclosure:

This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.