Event Information
Introduction and Welcome
Brief overview of session theme: sustainability, engineering, and robotics in makerspaces
Student-Driven Robotics Demonstration
Showcase scissor-lift bot builds using recycled materials
Live demos and hands-on participant trials
Engineering Design Cycle Breakdown
Steps from ideation and prototyping to iteration and troubleshooting
Integrating ISTE Standards
How Computational Thinker and Innovative Designer standards are embedded
Facilitating Reflection and Agency
Methods for fostering student self-assessment and growth
Practical Strategies for Classroom and Clubs
Tips for sourcing materials, organizing activities, and ensuring equity
Q&A and Idea Swap
Session wrap up, resource sharing, participant takeaways
Design and build simple robots using recycled materials, applying engineering and design thinking principles.
Facilitate hands-on makerspace activities that foster computational thinking, iteration, and creative problem-solving.
Integrate sustainability and affordable fabrication into STEM curriculum or clubs.
Guide students in documenting and reflecting upon their project process for growth and agency.
Connect robotics and engineering projects to ISTE standards, especially Computational Thinker and Innovative Designer.
ISTE: The Maker Movement—A Learning Revolution
Research-backed article demonstrating the impact of makerspace learning and hands-on engineering in K-12 classrooms.
Edutopia: Project-Based Learning in STEM
Studies and case examples that illustrate how student-driven projects improve engagement, understanding, and innovation in STEM fields.
ISTE: Hands-On AI Projects for the Classroom
A practical guide showing how computational thinking and engineering can be integrated using accessible, real-world materials and technologies.
Posters in this theme: