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Robots from Recyclables: Scissor-Lift Bots Built on a Budget

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Poster
Poster Theme: AI & Emerging Tech in Education
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Session description

DIY robotics made from everyday materials, with interactive demos for visitors to “test drive” the bots. Focus on mechanical engineering principles, creativity, and sustainability using low-cost recycled items.

Outline

Introduction and Welcome

Brief overview of session theme: sustainability, engineering, and robotics in makerspaces

Student-Driven Robotics Demonstration

Showcase scissor-lift bot builds using recycled materials

Live demos and hands-on participant trials

Engineering Design Cycle Breakdown

Steps from ideation and prototyping to iteration and troubleshooting

Integrating ISTE Standards

How Computational Thinker and Innovative Designer standards are embedded

Facilitating Reflection and Agency

Methods for fostering student self-assessment and growth

Practical Strategies for Classroom and Clubs

Tips for sourcing materials, organizing activities, and ensuring equity

Q&A and Idea Swap

Session wrap up, resource sharing, participant takeaways

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Outcomes

Design and build simple robots using recycled materials, applying engineering and design thinking principles.

Facilitate hands-on makerspace activities that foster computational thinking, iteration, and creative problem-solving.

Integrate sustainability and affordable fabrication into STEM curriculum or clubs.

Guide students in documenting and reflecting upon their project process for growth and agency.

Connect robotics and engineering projects to ISTE standards, especially Computational Thinker and Innovative Designer.

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Supporting research

ISTE: The Maker Movement—A Learning Revolution
Research-backed article demonstrating the impact of makerspace learning and hands-on engineering in K-12 classrooms.

Edutopia: Project-Based Learning in STEM
Studies and case examples that illustrate how student-driven projects improve engagement, understanding, and innovation in STEM fields.

ISTE: Hands-On AI Projects for the Classroom
A practical guide showing how computational thinking and engineering can be integrated using accessible, real-world materials and technologies.

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Presenters

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STEAM Educator
Hudson Montessori School
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Middle School Director
Hudson Montessori School
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Hudson Montessori School
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Hudson Montessori School
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Robotics Instructor
Hudson Montessori School

Posters in this theme:

Session specifications

Topic:

Student Engagement and Agency

Grade level:

6-8

Audience:

School Level Leadership, Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Laptop: Chromebook, Mac, PC

Participant accounts, software and other materials:

Tinkercad
Makecode
Arduino IDE (nice to have)

Subject area:

Engineering, Technology Education

ISTE Standards:

For Students: Innovative Designer, Computational Thinker

Transformational Learning Principles:

Spark Curiosity, Ignite Agency

Additional detail:

Student presentation