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Jeopardy Jive: Jumpstart the 5 C’s

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Interactive Session
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Session description

Join us in an exciting, Jeopardy-style game designed for educators to discover tools, resources, and lessons aligned with the 5 C’s: critical thinking, creative thinking, communication, collaboration, and citizenship. Leave with actionable strategies and technology ideas that foster interactive, engaging learning and contribute to student success.

Outline

Provide a detailed outline of your presentation, including:

Welcome & Setup (5 minutes)
*Content: Briefly introduce the 5 C’s (critical thinking, creative thinking, communication, collaboration, citizenship) and explain the Jeopardy-inspired format.
*Engagement: Quick warm-up poll (“Which C do you lean on most in your classroom?”). Form small teams or table groups.
*Process: Facilitator sets the stage and explains how attendees will choose categories and numbers.

Interactive Jeopardy Gameplay (25 minutes)
*Content: Attendees take turns selecting a C (category) and a point value (number). Behind each choice is a tech tool, resource, or classroom lesson idea that aligns with that competency.
*Engagement: Presenters share the tool or resource, give a short demo/example, and then invite attendees to talk in their groups about how they might adapt it.
*Process:
Each round: 2–3 minutes for tool/resource demo + 1–2 minutes for peer-to-peer discussion.
*Teams rotate selection so all groups engage.
Presenters weave in stories of classroom impact to keep the energy authentic and relatable.

Reflection & Exit Ticket (10 minutes)
*Content: Educators individually reflect on the 5 C’s and the tools they explored.
*Engagement: Exit ticket prompts:
Which C will you focus on next week?
Which tool will you try first?

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Outcomes

After this session, participants will be able to:
Identify digital tools, resources, and lesson ideas that support each of the 5 C’s.
1. Experience and reflect on a Jeopardy-style activity that models game-based professional learning.
2. Adapt the Jeopardy format to design engaging, collaborative learning experiences for their own students or professional development settings.
3. Create an actionable plan by choosing one “C” and one tool to implement immediately in their practice.

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Supporting research

Virginia's 5 Cs:

https://www.commonwealthlearningpartnership.org/virginia-5-c%E2%80%99s

The AI-Infused Classroom by Holly Clark

The InterACTIVE Class: Creation in a World of AI: Empowering Educators to Inspire Creativity and Innovation in an AI-Driven Classroom by The Merrills

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Presenters

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EdTech Specialist
Farmer Faubs
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Instructional Technology Specialist
Virginia Beach City Public Schools
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Instructional Technology Specialist
Virginia Beach City Public Schools

Session specifications

Topic:

Innovative Learning Environments

Grade level:

PK-12

Audience:

District-Level Leadership, Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Subject area:

Elementary/Multiple Subjects, Technology Education

ISTE Standards:

For Educators: Facilitator, Learner
For Coaches: Learning Designer

Transformational Learning Principles:

Spark Curiosity, Prioritize Authentic Experiences

Disclosure:

The submitter of this session has been supported by a company whose product is being included in the session

Influencer Disclosure:

This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.