Event Information
The poster will use a combination of printed material, cloud-based resources (accessed via a QR code), and a digital display to bring the experience of creating the curriculum to life.
Printed Materials:
The poster will present a timeline of the project. Each event will feature pictures of participants and work products as well as a list of key features, goals, and takeaways.
Cloud-based resources: A QR Code will link to more information and resources from each event on the timeline, including a list of prompts used to create content.
Digital/Laptop Display:
This will feature additional pictures and videos from events on the timeline.
In addition, there will be a version of the game used during our initial curriculum design charrette for participants to play and engage in rapid brainstorming, as well as a prize giveaway.
After this session, participants will be able to:
1. Understand and provide at least two examples of how play can be used to support both educator professional learning and curriculum design.
2. Understand and provide at least two examples of how AI can be used to support creative approaches to designing engaging and authentic standards-based instruction.
3. Explain how integrating playful, non-STEM content, like ice hockey, into the planning process can inspire risk-taking and creativity in lesson design while supporting the development of a collaborative professional community.
Importance of Play in Adult Learning:
https://nifplay.org/play-note/adult-play/
https://www.helpguide.org/mental-health/wellbeing/benefits-of-play-for-adults
https://online.tamucc.edu/degrees/business/mba/why-adults-need-play-time/
Posters in this theme: