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Designing for All: AI and XR Pave the Way for UDL Implementation

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W204A

Interactive Session
Streaming Session
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Session description

This presentation will define and compare Artificial Intelligence (AI), Augmented Reality (AR), Mixed Reality (MR), Virtual Reality (VR), and Extended Reality (XR), align these technologies with the Universal Design for Learning Framework, and provide participants with tools and resources to integrate these technologies into the classroom.

Outline

I. Introduction (5 minutes)
Introductions and overview of session objectives.
Highlight the importance of technology for inclusive and personalized education.

II. AI & XR (10 minutes)
Briefly define and compare Artificial Intelligence (AI), Augmented Reality (AR), Mixed Reality (MR), Virtual Reality (VR), and Extended Reality (XR).

III. AI, XR, & UDL (15 minutes)
Deep dive how AI, AR, MR, VR, and XR align with UDL principles (e.g., multiple means of engagement, representation, and action/expression).
Discuss benefits for diverse learners, especially those with disabilities.

IV. Practical Application: Integration (15 minutes)
Demonstrate and discuss at least three distinct tools for integrating these technologies into the classroom.
Provide strategies for immediate implementation by practitioners.

V. Q&A and Conclusion (5 minutes)
Time for questions and discussion.
Summarize key takeaways and provide access to further resources.

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Outcomes

After this session, participants will:

1. Clarify the unique characteristics and relationships between Artificial Intelligence (AI), Augmented Reality (AR), Mixed Reality (MR), Virtual Reality (VR), and Extended Reality (XR).
2. Map the applications of AI, AR, MR, VR, and XR to the guidelines and checkpoints of the Universal Design for Learning (UDL) Framework.
3. Identify, evaluate, and apply at least three practical tools or resources for incorporating AI, AR, MR, VR, and XR into teacher education coursework.

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Supporting research

Zhang et al., 2024; Hollingshead et al., 2022; Smith et al., 2019; Howorth et al., 2025; Carreon et al., 2024; Ruiz & Fusco, 2024; Chowdhary, 2020; Puntambekar et al., 2021; Makransky & Mayer, 2022; Mosher et al., 2022

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Presenters

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Assistant Professor
Georgia Southern University
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Researcher
KU
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Professor
University of Kansas

Session specifications

Topic:

Emerging Technologies, AR, VR, and XR

Grade level:

PK-12

Audience:

Curriculum Designer/Director, Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Subject area:

Special Education, Technology Education

ISTE Standards:

For Educators: Designer

Transformational Learning Principles:

Connect Learning to Learner, Prioritize Authentic Experiences