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Place Based Learning: Using the Community to Engage Learners

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Poster
Poster Theme: AI & Emerging Tech in Education
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Session description

In this session we will explore how incorporating place based learning can help students connect learning and real life. We will look at different locations that many communities have that can be integrated into learning with STEAM and History, and more.

Outline

1. Introductions
2. Place Based Research introduction
3. Peer brainstorm on locations and activities
4. Share on Padlet and with group
5. STEAMy Connections with Place introduction
6. Peer brainstorm on locations and activities
7. Native American integrations
8. Peer brainstorm on locations and activities
9. How can we continue the learning
10. Connecting and closing

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Outcomes

After this session attendees will be able to help students select locations in their community to research, build knowledge, and share with others. The attendees will be able to use locations in the community to instigate STEAM activities that engage learners. Attendees will also find resources for integrating Native American resources to help students learn the history of Native Americans in their areas and the current work happening in the community.

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Supporting research

Place Based PBL
https://www.pblworks.org/blog/intersection-our-place-stories-and-place-based-learning?gad_source=1&gad_campaignid=22333475221&gbraid=0AAAAADvMOWbI1CCpcrgBxDtubCni4NNzh&gclid=CjwKCAjwxfjGBhAUEiwAKWPwDpP9B9QsKJWMlRi-HbmFPYImUfZDul_5YmhI5nNSefBNQGx6kwyxrRoCxgYQAvD_BwE

Edutopia Place Based
https://www.edutopia.org/practice/place-based-learning-connecting-kids-their-community

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Presenters

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Science Instructor
Montgomery County MD Schools
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Staff Development Teacher
Montgomery County Schools, MD

Session specifications

Topic:

Student Engagement and Agency

Grade level:

PK-12

Audience:

Curriculum Designer/Director, Librarian, Teacher

Attendee devices:

Devices required

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

none required

Subject area:

Interdisciplinary (STEM/STEAM), Social Studies or History

ISTE Standards:

For Students: Knowledge Constructor, Creative Communicator

Transformational Learning Principles:

Connect Learning to Learner, Prioritize Authentic Experiences
Related exhibitors:
Padlet