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XP for PD: Make Online Learning Addictive for Adults

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W203AB

Innovator Talk
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Session description

What if your next online training felt like an adventure?Instead of slides or modules, imagine quests, challenges, and playful interactions that keep adults engaged. We'll explore how to turn online learning and virtual events into interactive adventures, using gamification, mini-games, and meaningful rewards to make adult learning immersive.

Outline

Introduction: Why is gamification and play a crucial part of learning in our modern landscape, especially as Millennials and Gen Z become the largest demographic of workers? (10 min)

Designing with a gaming framework: How can designers tap into the fundamental gaming principles -- self-motivation, progression, play, and reward? (10 min)

Hands-on: Participants will be invited to join a demo course with some gaming elements built in to showcase these principles. (10 min)

Concrete examples: Presenter will walk through some specific case studies of their own work, explaining the thought process, steps, and tools used to create them. (20 min)

Conclusion: Review of what we've covered -- opportunity to ask questions. (10 min)

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Outcomes

Explain how adults learn and engage through play and game mechanics.

Apply gamification strategies to structure online courses, professional development, or virtual events.

Analyze examples of gamified online learning to guide the design of their own experiences.

Design mini-games or playful activities that teach concepts and engage adult learners.

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Supporting research

National Institute for Play; nifplay.org

Informing Science Institute, "Gamification in Online Adult Learning: A Systematic Literature Review." https://www.informingscience.org/Publications/5549?Source=%2FJournals%2FJITEResearch%2FArticles%3FVolume%3D0-0&utm_source=chatgpt.com

The Online Learning Consortium, "Exploring Student Satisfaction in an Online Community with a Gamified, Social Media-Like Instructional Approach." https://olj.onlinelearningconsortium.org/index.php/olj/article/view/3340?utm_source=chatgpt.com

Michael Matera, mrmatera.com

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Presenters

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Online Learning Program Manager
Learning Technology Center of Illinois

Session specifications

Topic:

Professional Learning and Development

Audience:

Curriculum Designer/Director, Teacher Development, Technology Coach/Trainer

Attendee devices:

Devices required

Attendee device specification:

Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

Canva for Educator account is helpful.

Subject area:

Teacher Education, Technology Education

ISTE Standards:

For Coaches: Learning Designer

Influencer Disclosure:

This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.