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3D Printing and Design with TinkerCAD: A Primer for Every Teacher

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Interactive Session
Virtual Session
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Session description

In this hands-on workshop, explore TinkerCAD, a free, education-friendly 3D design tool. Learn basic techniques, explore design principles, and gain experience in creating 3D models. By the end, you'll have the skills to integrate 3D printing into your classroom projects and inspire your students to become creative makers.

Outline

1. Introduction – 10 minutes

Content: Define 3D design and 3D printing; showcase examples of student and classroom projects across multiple subjects.

Engagement: Ask participants to share their prior experiences with 3D printing or digital design; brief discussion on challenges and possibilities.

Process: Peer-to-peer interaction; facilitator-led demonstration of inspiring examples to spark curiosity.

2. Getting Started in TinkerCAD – 15 minutes

Content: Sign in, navigate the interface, and understand basic tools and workspace.

Engagement: Hands-on device-based activity; participants follow along to create a simple 2D shape or keychain.

Process: Guided instruction with step-by-step modeling; facilitator circulates to provide feedback and answer questions.

3. Building 3D Objects – 15 minutes

Content: Create taller or multi-layered objects; explore modifying dimensions, shapes, and text.

Engagement: Hands-on creation; participants experiment with their designs while collaborating with neighbors for tips and ideas.

Process: Peer-to-peer sharing, short discussion prompts about design choices and problem-solving; facilitator demonstrates tips and shortcuts.

4. Advanced Techniques: Importing Images & Prototyping – 5-10 minutes

Content: Convert hand-drawn or digital images into 3D models; discuss accessibility applications for younger students or those with special needs.

Engagement: Participants test importing an image or sketch; brief reflection on classroom applications.

Process: Device-based activity, facilitator-led demo, and troubleshooting support.

5. Concluding, Saving, and Future Applications – 5–10 minutes

Content: Save at least two finished designs ready for printing; discuss extending projects to AR/VR, physics simulations, or cross-curricular activities.

Engagement: Group discussion on next steps and creative classroom integration; share ideas and inspiration.

Process: Facilitator Q&A; participants reflect on how they will implement 3D design in their own classrooms.

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Outcomes

After this session, participants will be able to use TinkerCAD to design and create 3D models, applying a deliberate design process of ideation, prototyping, and refinement. They will learn how to guide students through challenges, foster creativity, and connect learning across subjects, leaving with strategies, hands-on experience, and sample projects to inspire meaningful, collaborative student learning.

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Supporting research

Gimbel, E. (2019, June 10). The Resurgence of 3D Printers in Modern Learning Environments. EdTech Magazine. Retrieved September 30, 2022, from https://edtechmagazine.com/k12/article/2019/06/resurgence-3d-printers-modern-learning-environments-perfcon
Hull, C. (n.d.). 3D Printing and Education. ResearchGate. Retrieved September 30, 2022, from https://www.researchgate.net/profile/Christos-Drosos-2/publication/338013231_3D_Printing_and_Education/links/5dfc66d1a6fdcc28372ed8a0/3D-Printing-and-Education.pdf
Mak, J. (2014, July 29). ISTE. ISTE. Retrieved September 30, 2022, from https://www.iste.org/explore/Toolbox/Introduce-your-students-to-3D-printing
Morra, S. (2016, February 1). 3D Print From Any Image – Transform Learning ~ written by Samantha Morra. Transform Learning ~ written by Samantha Morra. Retrieved September 30, 2022, from https://samanthamorra.com/2016/02/01/3d-print-from-any-image/

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Presenters

Photo
Technology Integrator/Teacher
The Elisabeth Morrow School

Session specifications

Topic:

Innovative Learning, Making, and Fabrication

Grade level:

PK-12

Audience:

Curriculum Designer/Director, Teacher

Attendee devices:

Devices useful

Attendee device specification:

Laptop: Chromebook, Mac, PC

Participant accounts, software and other materials:

Participants should create a free TinkerCAD account at https://www.tinkercad.com prior to the session. A laptop or tablet with internet access is needed. No additional software or materials are required.

Subject area:

Engineering, Interdisciplinary (STEM/STEAM)

ISTE Standards:

For Students: Innovative Designer

Transformational Learning Principles:

Spark Curiosity, Prioritize Authentic Experiences