Event Information
1. Introduction – 10 minutes
Content: Define 3D design and 3D printing; showcase examples of student and classroom projects across multiple subjects.
Engagement: Ask participants to share their prior experiences with 3D printing or digital design; brief discussion on challenges and possibilities.
Process: Peer-to-peer interaction; facilitator-led demonstration of inspiring examples to spark curiosity.
2. Getting Started in TinkerCAD – 15 minutes
Content: Sign in, navigate the interface, and understand basic tools and workspace.
Engagement: Hands-on device-based activity; participants follow along to create a simple 2D shape or keychain.
Process: Guided instruction with step-by-step modeling; facilitator circulates to provide feedback and answer questions.
3. Building 3D Objects – 15 minutes
Content: Create taller or multi-layered objects; explore modifying dimensions, shapes, and text.
Engagement: Hands-on creation; participants experiment with their designs while collaborating with neighbors for tips and ideas.
Process: Peer-to-peer sharing, short discussion prompts about design choices and problem-solving; facilitator demonstrates tips and shortcuts.
4. Advanced Techniques: Importing Images & Prototyping – 5-10 minutes
Content: Convert hand-drawn or digital images into 3D models; discuss accessibility applications for younger students or those with special needs.
Engagement: Participants test importing an image or sketch; brief reflection on classroom applications.
Process: Device-based activity, facilitator-led demo, and troubleshooting support.
5. Concluding, Saving, and Future Applications – 5–10 minutes
Content: Save at least two finished designs ready for printing; discuss extending projects to AR/VR, physics simulations, or cross-curricular activities.
Engagement: Group discussion on next steps and creative classroom integration; share ideas and inspiration.
Process: Facilitator Q&A; participants reflect on how they will implement 3D design in their own classrooms.
After this session, participants will be able to use TinkerCAD to design and create 3D models, applying a deliberate design process of ideation, prototyping, and refinement. They will learn how to guide students through challenges, foster creativity, and connect learning across subjects, leaving with strategies, hands-on experience, and sample projects to inspire meaningful, collaborative student learning.
Gimbel, E. (2019, June 10). The Resurgence of 3D Printers in Modern Learning Environments. EdTech Magazine. Retrieved September 30, 2022, from https://edtechmagazine.com/k12/article/2019/06/resurgence-3d-printers-modern-learning-environments-perfcon
Hull, C. (n.d.). 3D Printing and Education. ResearchGate. Retrieved September 30, 2022, from https://www.researchgate.net/profile/Christos-Drosos-2/publication/338013231_3D_Printing_and_Education/links/5dfc66d1a6fdcc28372ed8a0/3D-Printing-and-Education.pdf
Mak, J. (2014, July 29). ISTE. ISTE. Retrieved September 30, 2022, from https://www.iste.org/explore/Toolbox/Introduce-your-students-to-3D-printing
Morra, S. (2016, February 1). 3D Print From Any Image – Transform Learning ~ written by Samantha Morra. Transform Learning ~ written by Samantha Morra. Retrieved September 30, 2022, from https://samanthamorra.com/2016/02/01/3d-print-from-any-image/