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The Power of Cardboard: Make Space for MakerSpace

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Poster
Poster Theme: Innovating with STEAM & AI
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Session description

I will share a cohesive Lower School cardboard curriculum for a stand-alone MakerSpace Lab, complete with digital process journals for a blended approach as students work through the engineering design process. Choice, voice, and video are used to develop communication skills as students show and tell about their work.

Outline

Poster Session:
Concept Introduction
• Why cardboard?
• Why digital journals?
Cardboard challenge constraints
• Not-a-Box
• Tube Toy
• Box Arcade
• Pitch Your Project
Materials
• The Basics
• Recycle and Reuse
• Fun Extras
Examples
• Physical Projects
• Digital Journals
QR Codes for supporting material

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Outcomes

Participants will learn how to implement a cohesive MakerSpace cardboard curriculum as a stand-alone lab or within a classroom, utilizing technology to have students plan and respond to the challenge using a digital journal with multimedia options. This can be done in Seesaw, Book Creator, Keynote, Pages, Adobe Express, or any app with multimedia journal-building capabilities. While simple tools rule, participants will also learn about a variety of cool tools to consider or ask for through wish lists or grants.

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Supporting research

Imagination.org and the Global Cardboard Challenge
https://imagination.org/

ISTE: 5 Reasons Why It Is More Important Than Ever to Teach Creativity
https://www.iste.org/explore/5_Reasons_Why_It_Is_More_Important_Than_Ever

Apple "Everyone Can Create" Curriculum and the professional development that goes along with them has informed my practices, along with the "Apple Learning Coach" certification program.

The Pinterest of it All - Endless Possibilities!
https://www.pinterest.com/lexi_daly/_boards/

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Presenters

Photo
Learning Innovation Coordinator and Reading Teacher
Trinity Episcopal School

Posters in this theme:

Session specifications

Topic:

Project-, Problem-, and Challenge-Based Learning

Grade level:

PK-5

Audience:

Librarian, Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

Seesaw, Book Creator, Keynote, Pages, Adobe Express, or any app with multimedia journal-building capabilities

Subject area:

Interdisciplinary (STEM/STEAM), Engineering

ISTE Standards:

For Students: Innovative Designer
For Educators: Designer

Transformational Learning Principles:

Spark Curiosity, Prioritize Authentic Experiences