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Stop Adding Tools and Start Aligning Them: Practical Ed Tech Integration

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W311GH

Innovator Talk
Streaming Session
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Session description

Many educators are given tools like Canvas, Google Suite, and Pear Deck without guidance on when to use them. This session models how Backward Design supports intentional technology choices. Attendees will examine real examples, explore alignment over novelty, and leave with templates and questions for selecting digital tools with purpose.

Outline

1. Opening: Introduce objectives for this workshop, provide a brief overview of Backward Design, and use Poll Everywhere to find out which tools participants are already using and how effective they believe them to be. Have participants join our Pear Deck. (10 minutes)
2. Discuss Bloom's Taxonomy and learning objectives in the context of Backward Design. Use Think-Pair-Share to the importance and effectiveness of objectives. Have individuals share their responses via Pear Deck question. (5 minutes)
3. Discuss the development of active learning experiences, the misnomer of learning styles, and the Harvard experiment that points toward the effectiveness of active learning. Introduce activities like in-lecture case studies, Google Chat, jigsaw, Blooket, and Gallery Walks. Have participants share an active learning strategy via Pear Deck. (15 minutes)
4. Discuss importance of feedback and strategies to make it a more efficient process. Time will be spent on various types of rubrics and their best implementation practices. Time will also be spent on peer review and best implementation practices. Pear Deck will again be used to ask what is one strategy that could be used to improve current workload? (20 minutes)
5. Authentic Assessment checklist and simulation and case study tools will be discussed. The focus here will be on student agency and working with, rather than against, AI. We will share considerations for AI-friendly and AI-resistant policies. Finally, using Pear Deck, participants will share an idea for an authentic assessment. (15 minutes)
6. Closing: Review Backward Design and recap tools and strategies shared. Use QR code for Google Form and model how anonymous responses can be displayed. (5 minutes)

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Outcomes

After this session, participants will be able to apply the principle of Backward Design to provided aligned, active learning experiences that promote student interaction with their peers and content. They will also be able to adapt technological tools like Google Chat, Canvas, Blooket, Google Form, and Pear Deck to provide feedback and formative assessment opportunities for their students.

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Supporting research

Anderson, L. W., & Krathwohl, D. R. (Eds.). (2001). A taxonomy for learning, teaching, and assessing: A revision of Bloom’s taxonomy of educational objectives. Longman. https://quincycollege.edu/wp-content/uploads/Anderson-and-Krathwohl_Revised-Blooms-Taxonomy.pdf

Alston-Socha, W. (2024, May 3). Unlocking learning potential: The power of student agency and choice. RTI International. https://www.rti.org/insights/the-power-of-student-agency-and-choice

Carnegie Mellon University. (2021, October 6). Active learning boosts student performance in STEM courses. CMU News. https://www.cmu.edu/news/stories/archives/2021/october/active-learning.html

Deslauriers, L., McCarty, L. S., Miller, K., Callaghan, K., & Kestin, G. (2019). Measuring actual learning versus feeling of learning in response to being actively engaged in the classroom. Proceedings of the National Academy of Sciences, 116(39), 19251–19257. https://doi.org/10.1073/pnas.1821936116

Gallant, T. B. (2023, September 29). Crafting your genAI & AI policy: A guide for instructors. UC San Diego Academic Integrity Office. https://docs.google.com/presentation/d/1miPTdRU8YN0JBc_zcLLr1KIhLxIkZu6xx1155zebXJo/edit#slide=id.p

Lang, J. M. (2021). Small teaching: Everyday lessons from the science of learning (2nd ed.). Wiley

Newton, P. M., & Miah, M. (2017). Evidence-based higher education – Is the learning styles 'myth' important? Frontiers in Psychology, 8, 444. https://doi.org/10.3389/fpsyg.2017.00444

Wiggins, G. (2014). What feedback is and isn’t. Association for Supervision and Curriculum Development, 70(1). https://drive.google.com/file/d/1uhWfWz_x2EbdJv_E43vqZmBjXII963yT/vie

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Presenters

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Faculty Development Coordinator
Southeastern Louisiana University
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Associate Professor
Southeastern Louisiana University
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Education Technology Specialist
Southeastern Louisiana University

Session specifications

Topic:

Professional Learning and Development

Grade level:

Community College/University

Audience:

Curriculum Designer/Director, Solution Provider, Teacher Development

Attendee devices:

Devices required

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

No specific downloads are required; however, for participation purposes, participants will need some form of technology; a smartphone will work for this. However, participants can still get information without technology to participate.

Subject area:

Teacher Education

ISTE Standards:

For Coaches: Learning Designer

Transformational Learning Principles:

Connect Learning to Learner, Ignite Agency

Influencer Disclosure:

This session includes a presenter that indicated a “material connection” to a brand that includes a personal, family or employment relationship, or a financial relationship. See individual speaker menu for disclosure information.