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Brains, Behaviors, and Screens: Teaching the Dopamine-Driven Generation

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Interactive Session
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Session description

Explore how adolescent brain development, dopamine dynamics, and screen use shape attention, behavior, and motivation. This interactive session bridges neuroscience and classroom practice, equipping educators with strategies to balance technology engagement, support regulation, and design instruction that honors developing brains in a digital world.

Outline

0–10 min Dopamine Boost Bingo Participants reflect on their own digital habits using the “In the Last 24 Hours” Bingo; discuss how similar loops affect students.

10–20 min The Adolescent Brain Under Construction Mini-lesson with visuals of the prefrontal cortex, amygdala, and nucleus accumbens; participants analyze behavioral implications.

20–30 min The Dopamine Loop & the Classroom Explore instant feedback cycles and how digital design exploits reward systems; identify parallels to student device use.

30–45 min From Surviving to Thriving Dive into brain states (survival, emotional, executive) and co-regulation practices like mindfulness, movement, and “connection before correction.”

45–55 min Design Challenge Participants select one strategy—e.g., delayed gratification challenge or tech-free reflection—and adapt it for their classroom.

55–60 min Synthesize & Share Groups share takeaways and prompt AI (ChatGPT, Scholar AI) to synthesize their learning into actionable classroom guidance.

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Outcomes

By the end of this session, participants will be able to:

Explain how adolescent brain development and dopamine responses affect student behavior and motivation.

Identify how screen-based habits impact executive function and attention.

Integrate practical regulation strategies into instructional design to promote focus, well-being, and self-control.

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Supporting research

Adolescent Brain Development
Blakemore (2018), Giedd (2015), Siegel (2012)

Conscious Discipline & Brain States
Bailey (2015), Porges (2011), Delahooke (2020)

Dopamine & Instant Gratification
Schultz (2016), Montag & Diefenbach (2018), Twenge (2019), Alter (2017)

Screen Addiction & Attention Issues
Christakis (2019), Kardaras (2016), Carr (2011), Volkow (2010), Gazzaley & Rosen (2016), Twenge (2018), Haydt (2024)

Self-Regulation & Impulse Control
Mischel (2014), Kahneman (2011), Vohs & Baumeister (2016)

Intrinsic vs. Extrinsic Motivation
Ryan & Deci (2000), Newport (2019), Turkle (2015)

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Presenters

Photo
Director, Innovation and Student Support
North Kitsap School District

Session specifications

Topic:

Cognitive Development and the Science of Learning

Grade level:

PK-12

Audience:

Librarian, School Level Leadership, Teacher

Attendee devices:

Devices required

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

Participants only need the ability to open Google documents and resources.

Subject area:

Other: Please specify

ISTE Standards:

For Educators: Learner, Designer, Facilitator

Transformational Learning Principles:

Cultivate Belonging, Ignite Agency