Event Information
Presentation Outline
I. Introduction and Problem Framing (5 Minutes)
• Content: Introduce the challenge of achieving significant student growth and the strategic solution: Gen AI.
• Process/Engagement: Use Device-Based Polling to quantify the audience's current achievement gaps, immediately engaging them and fulfilling the Spark Curiosity principle.
• Time: 0:00 - 0:05.
II. Case Study: Data Proof and Model Presentation (10 Minutes)
• Content: Present the ESTREAM model and its Gen AI engine. Reveal the compelling pilot data: a 40% surge in on-grade-level performance in reading and math. Showcase how the tool generates personalized, Project-Based Learning (PBL) units.
• Process/Engagement: Conduct a Data Review and Visualization to prove the concept, followed by a Live Demonstration of the Edtech Studio tool.
• Time: 0:05 - 0:15.
III. Strategic and Pedagogical Shifts (15 Minutes)
• Content: Discuss ISTE alignment, focusing on how the curriculum integrates Computational Thinking (CT 5a, 5c) and how the streamlined process allows teachers to develop student ownership of learning goals (Facilitator 6a).
• Process/Engagement: Facilitate a Peer-to-Peer Interaction (Turn-and-Talk) to discuss the necessary pedagogical shift from content instruction to facilitating Global Collaboration in PBL teams (GC 7b, 7c). This fulfills the Connect Learning to Learner principle.
• Time: 0:15 - 0:30.
IV. Hands-on Lab: Artifact Creation (25 Minutes)
• Content: Guided creation of the Personalized PBL Implementation and Computational Thinking Action Plan, which serves as the tangible takeaway artifact.
• Process/Engagement: Guided Artifact Creation (Individual work on devices). This section fulfills the Prioritize Authentic Experiences and Ignite Agency principles.
o Activity 1: PBL Integration Matrix: Align an existing unit to the ESTREAM model's PBL requirements.
o Activity 2: Computational Thinking Prompt Guide: Craft specific Gen AI prompts to direct students toward problem formulation (CT 5a).
o Activity 3: Agency and Ownership Framework: Define roles and assessment criteria for effective project teamwork (GC 7c).
• Time: 0:30 - 0:55.
V. Wrap-up and Commitment (5 Minutes)
• Content: Final Q&A, review of key takeaways, and commitment to action.
• Process/Engagement: A Quick Share-Out where 1-2 attendees share their highest-priority action item. Distribute the final plan template digitally.
• Time: 0:55 - 1:00.
Attendees will simply discuss educational theory; they will leave with a tangible, high-leverage product: a Personalized PBL Implementation and Computational Thinking Action Plan. This core artifact is a robust, three-part implementation roadmap designed for immediate use, allowing educators to translate the session’s insights on achieving 40% math/reading gains into sustained pedagogical practice. The plan includes a PBL Integration Matrix to audit existing units and seamlessly integrate authentic Project-Based Learning elements, alongside a Computational Thinking Prompt Guide to help teachers craft specific Gen AI inquiries that foster high-level problem-solving (Computational Thinker 5a, 5c). Crucially, it features an Agency and Ownership Framework, ensuring the new curriculum design empowers students to work effectively in project teams and take ownership of their learning goals (Global Collaborator 7c, Facilitator 6a).
https://www.joshuatberglan.com/the-synergistic-impact-of-estream-curriculum-on-literacy-and-numeracy-at-st-anthony-school-of-higher-education
https://www.joshuatberglan.com/elevating-outcomes-through-eddy-s-generative-ai-and-estream-advancing-academic-success-and-student-empowerment
| Related exhibitors: | BBC Studios Americas, Inc., Math and Movement |