Event Information
Total Session Time: 60 minutes (Interactive Session)
0–10 minutes | Introduction: From Story to Code
Welcome and overview of connecting coding and literacy.
Group brainstorm: “If a robot could act out your favorite story, what would it do?”
Discussion on how coding supports sequencing, cause/effect, and story comprehension.
10–25 minutes | Demonstration: Robots in Storytelling
Model lesson: using robots to retell Little Red Hot or Edward the Emu
Demonstrate how students code robots to move through story maps or act out character actions.
Quick reflection: “Where could this fit in your literacy block?”
25–50 minutes | Hands-On: Code the Story Challenge
Participants work in pairs or small groups to complete two mini “Story Coding” challenges:
Challenge 1: Program a robot to travel through a beginning, middle, and end story path.
Challenge 2: Create a balloon for your robot to carry through the Macy's Parade (Balloons Over Broadway)
Debrief after each to discuss differentiation, collaboration, and classroom setup.
50–60 minutes | Reflection and Resource Share
Gallery walk to observe coded story paths.
Group reflection: “How does coding deepen story understanding?”
Provide QR code to digital resource folder with lesson templates, story mats, and extension ideas.
Engagement Tactics:
Peer collaboration and hands-on coding
Story-based robot challenges
After this session, participants will be able to:
Implement literacy-based coding challenges using classroom robots (Ozobots, Bee-Bots, or Spheros).
Connect reading comprehension and story structure to sequencing and coding concepts.
Design a “Story Coding Challenge” plan adaptable to any book or grade level.
Participants will leave with a sample lesson—with story coding challenge outline, including literacy connections and extension ideas.
Dearybury, J., & Jones, J. P. (2020). The playful classroom: The power of play for all ages. Jossey-Bass.
Dearybury, J., & Jones, J. P. (2022). The playful life: The power of play in our everyday. Jossey-Bass.
Needles, T. (2020). STEAM power: Infusing art into your STEM curriculum. International Society for Technology in Education (ISTE).
Prottsman, K. (2024). Let’s All Teach Computer Science!: A Guide to Integrating Computer Science Into the K-12 Classroom (1st ed.).
Woods, C. (2020). Daily STEM: How to create a STEM culture in your classroom and community. EduMatch Publishing.