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It Ain't No Lie: Get N'SYNC with ISTE Standards, Literacy and STEM

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Colorado Convention Center, Bluebird Ballroom 3DE

Participate and share: Interactive session
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Presenters

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District Instructional Technology Facilitator
Craven County Schools
@mrspopereads
Hello! My name is Leslie Pope, and this is my 19th year in education. I have served as a classroom teacher, Instructional Coach, STEM Specialist, Media Coordinator, and currently, a District Instructional Technology Facilitator and Google for Education Champion. I am a native of NC and hold a BSW from UNC Wilmington and an MLS with an ITF add-on from Appalachian State University. I love reading, traveling, and spending time with my husband, our 15-year-old triplets, and 3 rescue pugs.
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Instructional Technology Coordinator
Caldwell County Schools
@rseldy
@rseldomridge
Randy has been an elementary and middle school ELA teacher, PLTW teacher, AIG Specialist, and a District IFT/Media Coordinator with a passion for integrating picture books and digital tools. Teaching PLTW sparked an interest in STEM and how programs and tools can be utilized to enhance classroom instruction. He has presented school, district, and state sessions about literacy, digital tools, and STEM. Randy looks forward to incorporating the ISTE Standards in his presentations, now that they have been adopted by North Carolina.

Session description

Attendees can expect to learn practical strategies for integrating picture books into STEM education while aligning with the ISTE Standards. We will provide examples of specific picture books that can be used to enhance learning, engage students, promote critical thinking, and foster creativity.

Purpose & objective

The purpose of our presentation about STEM, picture books, and the ISTE Standards is to provide educators with practical strategies and ideas for integrating picture books into STEM education while aligning with the ISTE Standards. The objectives of the presentation are as follows:

1. Participants will understand the educational challenge of engaging students in STEM subjects and promoting literacy across all subject areas.
2. Participants will learn how to leverage picture books as a tool to enhance student engagement, promote critical thinking, and foster creativity in STEM subjects.
3. Participants will be able to align their STEM instruction with the ISTE Standards, specifically focusing on indicators such as Empowered Learner, Digital Citizen, Knowledge Constructor, Innovative Designer, and Computational Thinker.
4. Participants will explore the use of technology and multimedia resources to enhance the learning experience and promote multimodal learning in STEM education.
5. Participants will be introduced to specific picture books that can be used to enhance learning in various STEM disciplines.
6. Participants will have the opportunity to collaborate and share ideas with fellow educators, fostering a community of practice around integrating picture books into STEM education.

In terms of technology intervention, participants will be introduced to various tools and resources that can enhance their STEM instruction, such as interactive whiteboards with Canva and Jamboard, digital storytelling platforms like bedtimestory.ai, coding apps such as Ozobots and Sphero EDU, and online resources for finding diverse picture books such as inventors and makers.

The models employed in the presentation will include examples of lesson plans and instructional activities that demonstrate how to integrate picture books into STEM lessons. These activities will involve hands-on experiments, collaborative problem-solving tasks, and creative projects that connect the concepts in the picture books to real-world applications.

As evidence of success, participants will have the opportunity to reflect on and discuss how they can apply the strategies and ideas presented in their own classrooms. They will leave the session with a toolkit of resources, lesson ideas, and a deeper understanding of how to effectively integrate picture books into their STEM instruction, ultimately enhancing student engagement, critical thinking, and creativity in the classroom.

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Outline

Here is a detailed outline of our presentation about picture books, STEM, and the ISTE Standards:

I. Introduction (5 minutes)
- Welcome and introduction to the topic
- Brief overview of the importance of integrating picture books into STEM education

II. Educational Challenge and Significance (10 minutes)
- Discuss the challenge of engaging students in STEM subjects and promoting literacy across all subject areas
- Explain the significance of integrating picture books to enhance student engagement and foster critical thinking in STEM

III. Overview of the ISTE Standards (10 minutes)
- Provide an overview of the ISTE Standards, specifically focusing on the indicators relevant to STEM education
- Explain how integrating picture books aligns with the ISTE Standards and promotes the development of 21st-century skills

IV. Technology and Multimedia Resources (10 minutes)
- Showcase various technology and multimedia resources that can enhance the learning experience in STEM education
- Discuss how to leverage these resources to promote multimodal learning and digital citizenship

V. Interactive Activity (10 minutes)
- Engage the audience in a hands-on activity that demonstrates the integration of picture books, STEM, and the ISTE Standards
- Encourage peer-to-peer interaction, collaboration, and problem-solving

VI. Q&A and Discussion (10 minutes)
- Provide an opportunity for the audience to ask questions, share their experiences, and discuss challenges and successes in integrating picture books into STEM education

VII. Conclusion and Takeaways (5 minutes)
- Summarize the key points discussed in the presentation
- Provide resources, references, and further reading materials for attendees to explore after the session

Throughout the presentation, we will engage the audience through a combination of interactive activities, group discussions, and opportunities for reflection. We will encourage participants to share their ideas, collaborate with peers, and apply the concepts discussed to their own teaching contexts. Additionally, we will incorporate multimedia elements, such as visuals and videos, to enhance the presentation and provide concrete examples of the strategies and concepts being discussed.

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Supporting research

Engineering design process. (n.d.). Retrieved July 08, 2021, from https://www.teachengineering.org/k12engineering/designprocess

https://www.edutopia.org/article/scaffolding-literacy-through-stem-instruction/

https://www.rti.org/insights/integrating-stem-early-literacy

https://journals.ala.org/index.php/cal/article/view/7111/9671

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Session specifications

Topic:
Using the ISTE Standards
Grade level:
PK-12
Skill level:
Beginner
Audience:
Library media specialists, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices required
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Helpful but not required to download as apps:
Sphero EDU
Sphero Play
Merge Explorer
Merge 57 North
Subject area:
Language arts, STEM/STEAM
ISTE Standards:
For Students:
Knowledge Constructor
  • Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Computational Thinker
  • Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.