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EdTech Bytes: Unleashing Student Engagement - Join the Adventure!

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Colorado Convention Center, 601

Participate and share: Interactive session
Recorded Session
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Presenters

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Technology Innovation Specialist
Duval County Public Schools
@CecereInEdTech
Mike Cecere is a Technology Innovation Specialist for Duval County Public Schools in Jacksonville, Florida. He has spent 11 years in education, 9 of which in the classroom teaching in Title 1 schools, where he was named Teacher of the Year in 2018. During his teaching career, he found new ways to engage his students using technology in his Social Studies classroom which led him to his current position. As a Technology Innovation Specialist, he now creates professional development for the 8,000-plus teachers and school leaders in his district to help them better implement technology into their classrooms.
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Technology Innovation Specialist
Duval County public schools
@kimlandtroop
Kim Landtroop has been in the field of education for 25 years as a teacher, instructional coach, district math specialist, and technology innovation specialist in Jacksonville, FL. She has a Master’s degree in Educational Leadership and a bachelor’s degree in Elementary Education. With her current job in Technology Innovation, Kim is passionate about supporting educators to help them enhance their use of instructional technology to create engaging, differentiated lessons. Kim is a Microsoft Innovative Educator Expert and continues to enhance her own learning and growth through attending various conferences and workshops.
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Technology Innovation Specialist
Duval County Public Schools
@k_predieri
@kpredieri
Kelley Predieri is a Technology Innovation Specialist for Duval County Public Schools in Jacksonville, Florida. Kelley has been working in education since 2012 when she started as a 7th-grade ELA teacher, for all 8 years she was in the classroom she was labeled as a Florida high-impact teacher. Currently, she is Project Director for a federal research grant, Utilizing and Leveraging Technology to Reinvent Accessibility (ULTRA) which focuses on professional development in accessibility and gamification to increase student improvement. She is also the host of EdTech Bytes: an engaging podcast centered around all things education and technology.

Session description

Join EdTech Bytes for interactive journey into educational technology technology. Discover tools to ignite student engagement and revolutionize learning. Dive into games, collaborate in real-time, and connect with our community. Together, let's shape the future of education.

Purpose & objective

The purpose of our presentation at EdTech Bytes is to equip educators with the skills, strategies, and resources necessary to effectively integrate educational technology and promote student engagement in the classroom. We address the current challenges in education by embracing the dynamic changes and adaptations occurring in the field. All the while by engaging participants in an interactive environment.

Participants will learn valuable strategies for student engagement and will be equipped to engage students with new tools, challenges, and ideas.

While we will be primarily focused on engaging students through the use of educational technology, we will engage in a few technology free games that educators will be able to easily adapt for any content area and grade level.

We will introduce and discuss widely accessible tools, such as Flipgrid, Canva, Microsoft365 applications, and dive into some new innovative platforms featuring AI.

Participants will be engaged in the activities by playing along with games that are introduced as well as engaging in meaningful discussion that will be rooted in research and practice.

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Outline

(Times are flexible)
5 minutes: Introductions and brief interactive survey.
15 minutes: Appetizer game. Members from the audience will be selected to participate in a game that models a strategy that can be used in the classroom. For our purposes the content of the game will focus on educational technology.
20 minutes: Main Course. Active discussion related to effective student engagement utilizing technology and emphasizing digital citizenship. Participants will be encouraged to participate in the conversation through sharing their own thoughts, strategies, and experiences.
15 minutes: Dessert game. Members from the audience will be selected to participate in a game that models a strategy that can be used in the classroom. For our purposes the content of the game will focus on educational technology.
5 minutes: Closure and feedback.

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Supporting research

https://blog.profjim.com/ai-digital-literacy-citizenship-best-practices/

https://www.coe.int/en/web/digital-citizenship-education/artificial-intelligence

https://edtechmagazine.com/k12/article/2023/01/k-12-schools-view-technology-guardrail-good-digital-citizenship

https://www.teachstarter.com/us/blog/11-benefits-of-playing-games-in-the-classroom-resources-included/

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Session specifications

Topic:
Online tools, apps & resources
Grade level:
PK-12
Skill level:
Beginner
Audience:
Principals/head teachers, Teachers, Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Attendees will not need to download anything for this session. Everything will be web based.
ISTE Standards:
For Educators:
Learner
  • Pursue professional interests by creating and actively participating in local and global learning networks.
Leader
  • Shape, advance and accelerate a shared vision for empowered learning with technology by engaging with education stakeholders.
Citizen
  • Establish a learning culture that promotes curiosity and critical examination of online resources and fosters digital literacy and media fluency.