Oh The Places We Will Grow: Integrating Technology with School Gardens
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Colorado Convention Center, Bluebird Ballroom Lobby, Table 39
Presenters

Session description
Purpose & objective
Attendees will learn a variety of ways fourth and fifth grade students integrated technology into our garden projects including:
Building a 6000 square foot garden
Creating a digital scavenger hunt to lead with younger classes
Publishing a garden reference book
Developing a garden resource app
Publishing a children’s book using AI to illustrate the destruction and rebuild of our garden.
Attendees will receive information on available grants to start a garden project, curriculum resources, website and app resources, and garden extension ideas.
Outline
Participants will see a running video produced by 4th grade students which provides information on the history of our garden. (5 minutes)
Artifacts will be presented including student published books, access to student developed apps, photographs, and other art created by students.(35 minutes)
Using AI as an illustration tool will be demonstrated with audience participation (10)
Resources will be provided including linked documents to student and teacher timelines, book layout templates, grant possibilities, student examples, apps and websites. (10 minutes)
Supporting research
Blair, D., (2009). The child in the garden: An evaluative review of the benefits of school gardening. Journal of Environmental Education, 40(2), 15-38. http://dx.doi.org/10.3200/JOEE.40.2.15-38
Robinson, C.W. & Zajicek, J.M. (2005). Growing Minds: The Effects of a One-year School Garden Program on Six Constructs of Life Skills of Elementary School Children. HortTechnology. 15(3): 453-457.
https://doi.org/10.21273/HORTTECH.15.3.0453
Newmann, F. M., Marks, H. M., & Gamoran, A. (1996). Authentic pedagogy and student performance. American Journal of Education, 280-312. http://www.jstor.org/stable/1085433?seq=1#page_scan_tab_c
Puentadura, Ruben SAMR model, An Introduction (2013)
http://hippasus.com/blog/archives/227
Session specifications
Empowered Learner
- Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
- Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
- Students create original works or responsibly repurpose or remix digital resources into new creations.
Related exhibitors: | Brown Dog Gadgets, Rise Gardens, Canva for Education, Cricut, VEX Robotics, Inc., MagicSchool AI, Seesaw Learning, Google, Inc., Qball, Sphero |