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Creating Curricular Connections Through Scratch, Jr. Coding

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Colorado Convention Center, Bluebird Ballroom Lobby, Table 29

Participate and share: Poster
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Presenters

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Educational Technology Coach
Fukuoka International School
@hoyasined
@hoyasined
An award-winning K-16 educator, with creative approaches weaving technology throughout cross-curricular and multi-grade level projects that enhance learning and empower students, Marianne T. Green has worked both nationally and internationally holding certifications from the state of Maryland, Apple Education, BrainPOP, Edpuzzle, Microsoft Flip, Ozobot, and Seesaw Education. She will be joining the team at Fukuoka International School in Fukuoka, Japan as their Educational Technology Coach this August.

Session description

Seeking coding projects to enhance computational thinking and create academic connections enhancing your elementary students’ learning? This Scratch, Jr. coding poster demonstration showcases a variety of cross-curricular coding projects for Language Art, Fine Arts, Science, and mathematics.

Purpose & objective

For this poster demonstration, teachers will be able to. . .

1. Learn about three cross-curricular coding projects by second and third grade students

2. Review the general user interface of Scratch, Jr. specifically the paint editor, grid view, and blocks palette

3. Attain step-by-step instructions for their own classroom use in the coming academic year

4. Share their professional experiences with coding in their own classroom spaces

5. Collaborate with fellow ISTE participants and build their professional learning network

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Outline

Poster Presentation Agenda Using the 5 E’s:

Engage - Build upon teachers’ prior knowledge of block coding work. How does their school promote cross-curricular projects featuring coding work?

Explore - Have teacher participants open Scratch, Jr. to explore its features and consider ways that they may use this free coding application.

Explain - Work with teachers to build their programs and build their coding vocabulary.

Elaborate - Discuss ways to approach coding to younger learners with lesson scope and sequences. Showcase other free, coding program options for early learners such as Kodable.

Evaluate - Have teachers share their thoughts about this poster activity through a Google Form via QR-code.

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Supporting research

“No Fear Coding” by Heidi Williams (ISTE Book Publication)

“3 reasons to use Scratch Across the Curriculum” by Natalie Rusk (ISTE Blog Post, https://www.iste.org/explore/Computer-Science/3-reasons-to-use-Scratch-across-the-curriculum)

“5 Benefits of Learning Scratch Programming for Kids” by Priyanka Reddy (Codingal Web Article, https://www.codingal.com/coding-for-kids/blog/benefits-of-learning-scratch-for-kids/)

“Coding in K-8: International Trends in Computing Education with Primary-aged Children” by Peter Rich (https://www.researchgate.net/publication/318470729_Coding_in_K-8_International_Trends_in_Computing_Education_with_Primary-aged_Children)

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Session specifications

Topic:
Computer science & computational thinking
Grade level:
3-5
Skill level:
Beginner
Audience:
Coaches, Library media specialists, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: iOS
Tablet: iOS
Participant accounts, software and other materials:
Scratch, Jr. application https://www.scratchjr.org/
Subject area:
Computer science, Language arts
ISTE Standards:
For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
For Students:
Empowered Learner
  • Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
Computational Thinker
  • Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.