A Pet´s Way Home: Girls Coding Help Bring Friends Back Together
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Colorado Convention Center, Bluebird Ballroom Lobby, Table 43
Presenters
Session description
Purpose & objective
The fundamental purpose of our presentation is to address the educational and social challenge of reducing the number of lost pets and stray animals in need, with the conviction that by helping animals, we can contribute to a better world.
Objectives of the presentation:
-Awareness of learning through technology: we want participants to understand how a project like ours can foster essential skills, such as computational thinking, programming and digital citizenship, in students.
-Inspiration for educational innovation: We want to motivate teachers to explore creative ways to use technology in the classroom that engage students and empower them as agents of change.
-Effective Use of Digital Tools: We will introduce the specific tools and resources used in our project, including website creation and social media integration. Participants will learn how these tools can be applied in the context of educational projects.
Outline
1. Introduction (1 minute and a half): We will begin by explaining the reason behind our project, how the idea came about as a result of our love for animals and why we feel it is important. This will establish the emotional and motivational basis of the project.
2. Project Development (2 minutes): In this section, we will detail how we carried out the project, the technological tools we used and the complete process we followed. We will share the stages and steps we took to get to the final product and highlight the skills we acquired during the process.
3. Website Presentation (3 minutes): We will show the final product of our project: the website. We will use an iPad or a computer to show the website live, explaining its features and how it works. We will also highlight how we have integrated social media into the platform to expand its reach and effectiveness.
4. Showing Our Process (2 minutes): We will conclude the presentation by showing another website that documents the entire process we followed, from the conception of the idea to the implementation and the results obtained. This will provide a complete overview of our educational journey. Attendees will be given access to another page where they will find the entire process taken throughout the project and the tools needed to reapply them.
Supporting research
https://www.worldbank.org/en/news/feature/2014/03/03/why-you-should-care-about-wildlife#:~:text=and%20deep%20impact.-,Animal%2C%20plant%20and%20marine%20biodiversity%20keeps%20ecosystems%20functional.,especially%20the%20world%27s%20poorest%E2%80%94suffer.
https://croquetasperron.com.mx/blog/post/por-que-apoyar-a-los-refugios.html
https://www.worldanimalprotection.org.nz/news/animal-welfare-and-why-important#:~:text=animal%20welfare%20important%3F-,Animal%20welfare%20is%20important%20because%20there%20are%20so%20many%20animals,benefits%20of%20the%20Five%20Domains.
https://www.fundacion-affinity.org/blog/terapias-con-animales-e-inclusion-social
Session specifications
Knowledge Constructor
- Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
- Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.
- Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
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