Esports Excellence: PK-12 Pathways With Level Up Los Angeles
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Colorado Convention Center, Mile High Ballroom 1BCD
Presenters

@MissG_LAUSD




Session description
Purpose & objective
The purpose of this session is to provide time for an overview and application of learning. The brief overview will highlight the partnership with LAUSD and Minecraft Education and the development of the district’s Level Up Los Angeles Esports Competition with Minecraft Education as well as the professional learning that was offered to educators to support these efforts. Then, the participants will have an opportunity to explore the Level Up Los Angeles world in Minecraft. They will understand how game-based learning and esports can be incorporated with interdisciplinary instruction and they will experience real-world problem solving as it relates to climate action. Specific skills that will be introduced and practiced include design thinking, social-emotional learning and digital citizenship.
Outline
20 min - Grounding: Whole group overview of LAUSD’s esports pathway. Summary of partnership with Minecraft Education and development of Level Up Los Angeles. Background on professional learning offered to educators to support implementation district-wide.
60 min - Exploration: Participants can work individually or in teams to engage in the design thinking process around climate action and prototype a solution in Minecraft Education in the Level Up Los Angeles world.
10 min - Application: Participant will be asked to reflect on the experience and discuss with others how they might apply the learning in their context.
Supporting research
Network of Academic and Scholastic Esports Federations (NASEF) Research: https://www.nasef.org/research
Session specifications
Tablet: Android, iOS, Windows
Bring a fully charged device and a mouse
Learner
- Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
- Use collaborative tools to expand students' authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally.
- Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.