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Making for Good

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Snapshots are a pairing of two 20 minute presentations followed by a 5 minute Q & A.
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Presenters

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Librarian
Nathanael Greene Middle School
@darshell
@llehsrad
Darshell Silva has been a Teacher Librarian for 18 years and also teaches Computer Science and MakerEd. She is currently the Librarian at Nathanael Greene Middle School in Providence, RI. Darshell is a TeachersFirst Content Contributor, former Highlander Institute FUSE Fellow, a National Geographic Certified Educator, and a Certified BrainPOP Educator. In addition, she was the secretary/ a board member of the RI Society of Technology Educators (RISTE - an ISTE affiliate) and continues to assist with professional development. Her interests include books, technology integration, maker education, and community informatics. Maker Education Libguide located at https://technobrarian.fyi/MakerEdRI .

Session description

Implement a Making for Good class or program! Students learn a variety of design processes/making skills, think critically/ creatively, problem solve, and design/create hands-on projects. Students then apply what they have learned to a project centered around solving a problem related to the United Nations’ SDGs.

Purpose & objective

Participants will be able to implement a Making for Good class or program in their classroom or school library. Information will also be provided on proposing the implementation of the class or program to administration.
Students that participate in the class or program will acquire a variety of maker skills dependent upon the resources / technology available at their school. I teach a wide variety of tools/processes that include Makey Makey, paper circuits, Tinkercad, Micro:Bit, Edison Robots, Adafruit Circuit Playground Express, cardboard construction, 3Doodler, Scratch, MakeCode, Code.org, Vex EXP, Legos, and miscellaneous maker materials including dollar store materials. They also learn about the UN's SDGs and use the skills they learn to attempt to solve a real world problem related to the SDGs also known as the Global Goals.
I employ a Maker Badging system that students use to acquire maker skills that are not directly taught to the entire class on Maker Badge Fridays.
My students have produced a variety of projects aimed at solving problems that they chose to address. The projects produced range from an interactive display about the dangers of ocean plastic to prototypes of robots that could deliver food ton those in need on demand to the development of a tool that assisted students in need of focus while reading. All students used voice and choice throughout the implementation of their final projects.
The majority of students entered the class with minimal maker skills and departed the class as true makers with confidence in their ability to solve problems through the use of critical thinking, creativity, a maker mindset, and their maker skills.

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Outline

I will produce an engaging presentation that will include
2 minutes - Explanation of Making for Good
3 minutes - Why attendee should implement a Making for Good class or program
15 minutes - Explanation of my implementation of the Making for Good class along with examples of student work
3 minutes - Acquiring of materials and supplies for class implementation
2 minutes - Garnering administration support
5 minutes - Resources to aid in implementation

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Supporting research

Building a Kinder World: How Maker Education Can Solve Problems and Foster Empathy -Alesha Bishop- Getting Smart https://www.gettingsmart.com/2019/05/04/building-a-kinder-world-how-maker-education-can-solve-problems-and-foster-empathy/
SEL In The K-12 Classroom: How Maker Education Fits In - Eduporium https://www.eduporium.com/blog/sel-in-the-classroom-how-maker-education-fits-in/
Book - Makers with a Cause by Gina Seymour https://www.amazon.com/Makers-Cause-Creative-Service-Projects/dp/1440857288
Foster Social-Emotional Learning through Making - Digital Promise https://digitalpromise.org/2019/05/07/foster-social-emotional-learning-through-making/
Maker Education and Social-Emotional Development - Jackie Gerstein Ed. D. https://usergeneratededucation.wordpress.com/2016/03/29/maker-education-and-social-emotional-development/
How Makerspaces Support Social and Emotional Learning -Heather Lister -Demco https://ideas.demco.com/blog/makerspaces-support-social-and-emotional-learning/?sfw=pass1620162109

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Session specifications

Topic:
Maker activities and programs
Grade level:
6-8
Skill level:
Intermediate
Audience:
Library media specialists, Teachers
Attendee devices:
Devices not needed
Subject area:
STEM/STEAM
ISTE Standards:
For Students:
Knowledge Constructor
  • Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • Students develop, test and refine prototypes as part of a cyclical design process.