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Increasing Transfer of Learning in Teacher Education Through Mixed Reality Simulations

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Colorado Convention Center, 108/10/12

Roundtable presentation
Listen and learn: Research paper
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Presenters

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Faculty Developer
Texas Christian University
@rebeccaputman1
@RebeccaPutman
Rebecca Putman, Ph.D., is a faculty developer at Texas Christian University, guiding faculty in integrating innovative instructional methodologies and technologies to enhance student engagement and learning outcomes. Her research focuses primarily on elements of dynamic and active learning environments in higher education, with an emphasis on spaces that meet the needs of an increasingly diverse population of students.
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Assistant Professor
Tarleton State University
Dr. Hill is a dynamic educator and scholar with a deep passion for learning and teaching. Holding a Ph.D. in Curriculum and Instruction, he serves as an Assistant Professor in Curriculum and Instruction at Tarleton State University. Dr. Hill's research interests span online learning, teacher education, learner autonomy and the interaction between self-efficacious beliefs and learning outcomes. He is a tireless advocate for fostering critical thinking skills and student engagement in the learning process. Dr. Hill's commitment to academic excellence is reflected in his innovative teaching methodologies and his mentorship of aspiring educators.

Session description

Given the variety of challenges in preparing preservice teachers for the realities of the classroom and the importance of scaffolded rehearsal opportunities, this session will share results from a mixed-methods study on the impact of an immersive mixed-reality classroom simulation related to self-efficacy and transfer of learning.

Framework

Our research is based on the concept of practice-based teacher education (PBTE). There is currently a teacher shortage crisis, and some have suggested that a renewed focus on practice-based teacher education (PBTE) would more adequately prepare teachers for the new realities of the classroom, potentially increasing the retention rates of new teachers. Practice-based teacher education focuses candidates’ learning on rehearsals of increasingly complex teaching tasks and on teaching through direct experiences in the authentic classroom. Components of PBTE include a variety of scaffolded rehearsal opportunities throughout a teacher education program (TEP) during which preservice teachers practice core pedagogical skills with feedback. Increasingly, TEPs are having to rely on technologies like mixed reality simulations to provide high-quality scaffolded rehearsal opportunities.

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Methods

Design:
Based on the nature of the research questions, this study was conducted using a mixed methods approach. The quantitative analysis of this study measured participating preservice teachers’ self-efficacy related to literacy through a validated survey given at the beginning and at the end of the semester. To help evaluate transfer of learning and preservice teacher perceptions, a qualitative analysis coded observational and open-ended survey data using counts, checklists, and thematic analysis.

Data Sources:

Self-Efficacy Survey

All participants were given a validated survey that measured self-efficacy related to literacy at the beginning and at the end of the semester. Students in the treatment group answered additional open-ended questions on the survey related to the intervention. To analyze the numerical survey data, descriptive statistics were used. A series of t-tests was used to determine statistical significance between the treatment and control groups on all items on the self-efficacy survey. A follow-up analysis of covariance (ANCOVA) controlling for relevant variables, was also run. Because of the small sample size, non-parametric analyses will be done to confirm the preliminary results.

Teaching Videos

During the semester, all participants created and videoed a lesson that included eliciting and interpreting student thinking as part of their self-evaluation and clinical teaching experience. A purposeful sample of participants’ videos in both the treatment and control groups was chosen to evaluate using an observational framework based on the deconstruction of eliciting and interpreting student thinking presented during their courses. All video evaluators participated in training to ensure consistency of coding. During this training, the criteria were operationalized and examples were provided. Each video was evaluated by at least two of the investigators and interrater reliability was calculated. Any discrepancies in coding were resolved through analytical conversations among the investigators.

Procedure

All of the preservice teachers received explicit and systematic instruction during one course on eliciting and interpreting students’ thinking. To encourage consistency and to reduce the effects of confounding variables, instructors on all three campuses followed a scripted protocol and decomposition for introducing the high-leverage practice (https://library.teachingworks.org/curriculum-resources/materials/english-language-arts-eliciting-and-interpreting/downloads/ ).

Description of mixed-reality simulation treatment

The focus of this study is Mursion. Mursion is described as a “mixed-reality simulation which provides an environment consisting of both digital and physical components” (Dalinger et al., 2020, p.2). These simulations provide realistic scenarios with interactive avatars that allow preservice teachers to practice teaching and classroom management in a variety of pre-made scenarios, settings and contexts. Because all of the preservice teachers were seeking elementary certification, the researchers chose an upper elementary scenario that focused on eliciting and interpreting student thinking related to English Language Arts content. Each student in the treatment group taught for at least 20-30 minutes in the live, mixed reality classroom simulations, with the avatars. The preservice teachers practiced eliciting and interpreting student thinking in the context of teaching the first chapter of the novel, Bud Not Buddy. During these simulations, they also observed at least 80 minutes of their classmates’ simulation experiences. After teaching, the participants received immediate, constructive feedback from the instructor and from their peers. The control group did not participate in the mixed reality simulations; instead, they rehearsed through peer-simulations and role-playing in class.

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Results

Data analysis suggests that preservice teachers’ overall sense of self-efficacy was not significantly impacted by their participation in the MR simulations; however, several meaningful patterns emerged in the open-ended questions answered by students who participated in the MR simulations. Students’ experience with the simulations was overwhelmingly positive, with over 80% of participants rating their experience as a 10 on a scale from 1 to 10. Several themes emerged from their responses including reduced anxiety, increased confidence, realistic simulations, opportunities to reflect, helpful feedback, authentic practice, diverse experiences, and transfer of skills. One participant described her experience with the MR simulation by saying,

I feel like a majority of the simulations came back with me in my field experience…After the first one, I went into my field experience the next day, and I had all that feedback in the back of my mind and every so often, I would hear the voices of the people in my simulation giving me feedback to remember. In fact, I also got to try out new things that I experienced in the simulations and used them in my field experience that were not common practice for my field classroom. I never would have tried it with my own students first because I didn't think they could handle it, but getting to see it in the simulation and how students might react gave me the courage I needed to do it in reality as well (Participant, 2022).

Analyses of the sample video lessons are underway at this time and will be completed in the Fall 2023/Spring 2024 semesters. Researchers have already noted several patterns and qualitative differences among the video lessons.

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Importance

This research provides insight into the impact of using mixed-reality classroom simulations with preservice teachers. The results can be used to inform teacher educators about ways in which mixed reality classroom simulations can be used to increase preservice teacher self-efficacy and increase the transfer of learning from the university classroom to the public school classroom, especially with high-leverage teaching practices. To address some of the problems or issues related to finding quality field experiences, the findings could contribute to the greater body of knowledge concerning the use of mixed reality classroom simulations as an alternative or in addition to authentic field experiences.

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References

Selected references:

Dawson, M.R. & Lignugaris/Kraft, B. (2017). Meaningful practice: Generalizing foundation teaching skills from TLE TeachLivE to the classroom. Teacher Education and Special Education, 40(1), 26-50.

Dieker, L. A., Hynes, M. C., Hughes, C. E., Hardin, S., & Becht, K. (2015). TLE TeachLivETM: Using technology to provide quality professional development in rural schools. Rural Special Education Quarterly, 34(3), 11–16. https://doi.org/10.1016/j.compedu.2016.05.001.

Dotger, B. H. (2015). Core pedagogy: Individual uncertainty, shared practice, formative ethos. Journal of Teacher Education, 66(3), 215–226. https://doi.org/10.1177/0022487115570093.

Ferguson, S., & Sutphon, L. (2021). Analyzing the impact on teacher preparedness as a result of using Mursion as a risk-free microteaching experience for pre-service teachers. Journal of Educational Technology Systems, 50(4), 432-447. https://doi.org/10.1177/00472395211067731

Forzani, F. M. (2014). Understanding “core practices” and practice-based teacher education: Learning from the past. Journal of Teacher Education, 65, 357–368.
Grossman, P., Hammerness, K., & McDonald, M. (2009). Redefining teaching, reimagining teacher education. Teachers and Teaching, 15, 273–289.

Jenset, I. S., Klette, K., & Hammerness, K. (2018). Grounding teacher education in practice around the world: An examination of teacher education coursework in teacher education programs in Finland, Norway, and the United States. Journal of Teacher Education, 69(2), 184-197.

Peercy, M.M., & Troyan, F.J. (2016). Making transparent the challenges of developing a practice-based pedagogy of teacher education. Teaching and Teacher Education, 61(1), 26-36.

Pomerantz, F., & Condie, C. (2017). Building bridges from pre-service experiences to elementary classroom literacy teaching: Challenges and opportunities. Teaching and Teacher Education, 64(1), 211-221.

Ward, P., Chen, Y. J., Higginson, K., & Xie, X. (2018). Teaching rehearsals and repeated teaching: Practice-based physical education teacher education pedagogies. Journal of Physical Education, Recreation and Dance, 89(6), 20–25.

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Session specifications

Topic:
AR/VR/XR
Grade level:
Community college/university
Audience:
Teachers, Teacher education/higher ed faculty, Technology coordinators/facilitators
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS
Subject area:
Higher education, Inservice teacher education
ISTE Standards:
For Education Leaders:
Visionary Planner
  • Share lessons learned, best practices, challenges and the impact of learning with technology with other education leaders who want to learn from this work.
Connected Learner
  • Set goals to remain current on emerging technologies for learning, innovations in pedagogy and advancements in the learning sciences.