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From Classroom to Startup: Nurturing Student Entrepreneurs

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Listen and learn: Snapshot
Recorded Session
Virtual Session
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Snapshots are a pairing of two 20 minute presentations followed by a 5 minute Q & A.
This is presentation 2 of 2, scroll down to see more details.

Other presentations in this group:

Presenters

Photo
IT Head
Sat Paul Mittal School
@klnamya
Monica Joshi works at Sat Paul Mittal School, Ludhiana, Punjab as an IT Head and her role is with all technical and management skills. She is associated with teachers training on IT skills and orienting students about the upcoming technology. She is passionate about integrating technology in education and desires to make projects engaging as well as fun for students as well as teachers.She has spoken at platforms like Microsoft, #KEOS2019 Finland, Edutech Asia in Singapore in 2017 -22, on the power of Gamification In Education.She is an MIEE [Microsoft Innovative Expert], Minecraft Global Mentor, Adobe Creative Educator, TeachSDGS+Flipgrid+Wakelet+3DBear Ambassador.
Photo
Student
Sat Paul Mittal School
@wondernamya
@wondernamya
Namya Joshi is a Grade XI student at Sat Paul Mittal School, India. She is a Minecraft Mentor. Inspired by her own motto #EachOneTeachTen, she has spent the last five years designing and delivering free of cost coding workshops for more than 15,000 teachers, young people, especially girls, in India and all over the world, She has raised awareness about the social issues using game-based learning with STEM to provide and has spoken at numerous platforms such as KEOS2019 Finland, EduDays Microsoft, ISTE, UNESCO, CONVOKE, CSLA, Azure Summit,Asia Berlin Summit, Adobe Education Summit on the power of STEM and game-based learning.

Session description

Attendees will explore fostering an entrepreneurial mindset, integrating entrepreneurship into education, skill development, mentorship, real-world experience, and actionable steps. Attendees will learn how to empower student entrepreneurs to transition from the classroom to successful startups.

Purpose & objective

The purpose of nurturing student entrepreneurs is to help them develop the skills and knowledge they need to start and grow successful businesses. This can lead to a number of benefits, including:

Economic benefits
Social benefits
Educational benefits

Objectives:
• Help students to develop their entrepreneurial mindset.
• Provide students with the knowledge and skills they need to start and grow businesses. This includes teaching them about business planning, marketing, finance, and operations.
• Connect students with mentors and resources.
• Create a supportive environment for student entrepreneurs.

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Outline

The presentation introduces 'CurriCatalyst,' an innovative education app. It offers interactive learning modules across subjects with multimedia content. It prioritizes soft skills development like communication and teamwork and fosters an innovative mindset. Collaborative learning encourages group work and discussions. Teacher support includes resources and technology integration guidance. Progress tracking aids assessment. Additionally, it facilitates a virtual educational community. 'CurriCatalyst' revolutionizes education, combining interactive modules, skill development, innovation, collaboration, teacher support, and progress tracking, while fostering a connected educational community.

Interactive Learning Modules (5 minutes): Provide an overview and demonstration of the interactive learning modules. Highlight their importance and how they enhance traditional learning.

Soft Skills Development (4 minutes): Discuss the significance of soft skills and briefly introduce the modules and activities aimed at developing them.

Mindset of Innovation (3 minutes): Emphasize the importance of fostering an innovative mindset and how the presentation encourages it through real-world problem-solving scenarios.

Collaborative Learning (4 minutes): Explain the benefits of collaborative learning and how the app facilitates it. Share an example or two of collaborative projects.

Teacher Support (4 minutes): Discuss how the app supports teachers, including resources and guidance. Provide a brief overview of lesson plans and teaching strategies.

Progress Tracking (3 minutes): Explain the features for tracking and reporting student progress. Highlight its importance for both teachers and parents.

Community Building (3 minutes): Briefly describe the community-building features of the app and how they enhance the overall educational experience.

Conclusion and Q&A (4 minutes): Summarize the key points of the presentation and open the floor for questions from the audience.

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Supporting research

https://bit.ly/CurriCatalyst

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Session specifications

Topic:
Personalized learning
Grade level:
PK-12
Skill level:
Beginner
Audience:
Chief technology officers/superintendents/school board members, Principals/head teachers, Teachers
Attendee devices:
Devices not needed
Subject area:
Career and technical education, STEM/STEAM
ISTE Standards:
For Educators:
Learner
  • Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
For Students:
Empowered Learner
  • Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
Global Collaborator
  • Students explore local and global issues and use collaborative technologies to work with others to investigate solutions.