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Game Changer: AI-Powered Prompt Generation in Gamification

,
Colorado Convention Center, 201

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Snapshots are a pairing of two 20 minute presentations followed by a 5 minute Q & A.
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Presenters

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Instructional Technology Facilitator
Hamilton Township School District
@mskb26
Kaylee has been a certified Elementary & Special Needs Educator since 2016. During her years in the classroom she consistently held a passion for purposeful tech integration which led her to pursue a role in instructional technology. She became a Google Certified Educator both levels 1 & 2 and a Google Certified Trainer shortly thereafter. She joined the Hamilton Township Instructional Technology Team in the middle of 2020 and strives to use her classroom experience and passion for EdTech to inspire, uplift, and support current classroom teachers by providing 1-on-1 coaching and district-wide professional development.
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Technology Coach
Hillsborough Township Public Schools
@DanielCyckowski
Daniel Cyckowski is a building based Technology Coach in the Hillsborough Township Public School District with 6 years of experience as an educator at a middle school level. He specializes in creative tech coaching approaches, relationship building, and realistic implementation of technology in the classroom.

Session description

Discover the future of interactive learning by diving into the world of AI-enhanced gaming and learn how it revolutionizes engagement. Explore innovative techniques to create dynamic prompts and captivate learners, while ultimately making your job easier! Unleash the potential of AI for an interactive educational experience like never before.

Purpose & objective

Overview:
In this session, participants will gain knowledge and skills needed to harness the power of AI in transforming educational experiences through gamification. Our objectives focus on addressing common educational challenges related to engagement and inclusivity, with a technology intervention utilizing AI-generated prompts.

Educational Challenge:
Traditional teaching methods often struggle to engage students effectively, especially those with diverse learning needs. Additionally, ensuring inclusivity and accessibility in the learning process can be challenging.

Technology Intervention:
We introduce participants to AI-powered prompt generation tools, such as Chat GPT and Google Bard, capable of adapting prompts to individual student abilities and preferences. These tools offer a dynamic, inclusive, and responsive approach to gamified learning.We will input the data generated from the AI language models into popular EdTech games like Booklet, Kahoot, and Quizizz.

Models Employed:

Adaptive Learning: We utilize an adaptive learning model that tailors prompts based on student performance and learning patterns.
Universal Design for Learning (UDL): Our approach aligns with UDL principles to create a flexible and inclusive learning environment.

Objectives (Participant Outcomes):
Understanding AI in Education: Participants will grasp the concept of AI-driven gamification and its potential to revolutionize education.

Creating Inclusive Learning Experiences: Participants will learn strategies to promote inclusivity and accessibility through AI-generated prompts.

Using AI-Powered Prompt Tools: Participants will gain hands-on experience with Chat GPT and Google BArd, understanding how to customize prompts for diverse student needs.

Enhancing Engagement: Participants will explore innovative techniques to increase student engagement through dynamic AI-generated prompts.

Assessment and Adaptation: Participants will discover how AI can aid in assessing student progress and adapting prompts accordingly.

By the end of this presentation, participants will be empowered to use AI-powered prompt generation to enhance engagement, inclusivity, and overall learning outcomes in their educational settings.

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Outline

Outline
I. Introduction (2 minutes)
Welcome and brief overview of the session.

II. Understanding AI and Gamification in Education (5 minutes)
Define AI and its applications in education.
Introduce gamification concepts briefly.

III. Quick Overview of EdTech Tools (10 minutes)
Briefly explore EdTech games such as Blooket, Kahoot, and Quizizz.
Highlight their use in gamified learning.

V. Hands-on with AI-Powered Prompt Generation (10 minutes)
Introduce Chat GPT and Google Bard for AI-powered prompt generation.
Participants use Chat GPT and Google Bard to create prompts for the EdTech tool they explored earlier.

VIII. Summary and Closing Remarks (3 minutes)
Summarize key takeaways and resources for further learning.

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Supporting research

https://www.gse.harvard.edu/ideas/usable-knowledge/23/07/embracing-artificial-intelligence-classroom

https://time.com/6300950/ai-schools-chatgpt-teachers/

https://support.quizizz.com/hc/en-us/articles/21615394077337-Create-Quizzes-with-Quizizz-AI-

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Session specifications

Topic:
Artificial Intelligence
Grade level:
PK-12
Skill level:
Beginner
Audience:
Coaches, Teachers
Attendee devices:
Devices useful
Attendee device specification:
Smartphone: iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
ISTE Standards:
For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.