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Snapshots are a pairing of two 20 minute presentations followed by a 5 minute Q & A.
This is presentation 1 of 2, scroll down to see more details.
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Overview:
In this session, participants will gain knowledge and skills needed to harness the power of AI in transforming educational experiences through gamification. Our objectives focus on addressing common educational challenges related to engagement and inclusivity, with a technology intervention utilizing AI-generated prompts.
Educational Challenge:
Traditional teaching methods often struggle to engage students effectively, especially those with diverse learning needs. Additionally, ensuring inclusivity and accessibility in the learning process can be challenging.
Technology Intervention:
We introduce participants to AI-powered prompt generation tools, such as Chat GPT and Google Bard, capable of adapting prompts to individual student abilities and preferences. These tools offer a dynamic, inclusive, and responsive approach to gamified learning.We will input the data generated from the AI language models into popular EdTech games like Booklet, Kahoot, and Quizizz.
Models Employed:
Adaptive Learning: We utilize an adaptive learning model that tailors prompts based on student performance and learning patterns.
Universal Design for Learning (UDL): Our approach aligns with UDL principles to create a flexible and inclusive learning environment.
Objectives (Participant Outcomes):
Understanding AI in Education: Participants will grasp the concept of AI-driven gamification and its potential to revolutionize education.
Creating Inclusive Learning Experiences: Participants will learn strategies to promote inclusivity and accessibility through AI-generated prompts.
Using AI-Powered Prompt Tools: Participants will gain hands-on experience with Chat GPT and Google BArd, understanding how to customize prompts for diverse student needs.
Enhancing Engagement: Participants will explore innovative techniques to increase student engagement through dynamic AI-generated prompts.
Assessment and Adaptation: Participants will discover how AI can aid in assessing student progress and adapting prompts accordingly.
By the end of this presentation, participants will be empowered to use AI-powered prompt generation to enhance engagement, inclusivity, and overall learning outcomes in their educational settings.
Outline
I. Introduction (2 minutes)
Welcome and brief overview of the session.
II. Understanding AI and Gamification in Education (5 minutes)
Define AI and its applications in education.
Introduce gamification concepts briefly.
III. Quick Overview of EdTech Tools (10 minutes)
Briefly explore EdTech games such as Blooket, Kahoot, and Quizizz.
Highlight their use in gamified learning.
V. Hands-on with AI-Powered Prompt Generation (10 minutes)
Introduce Chat GPT and Google Bard for AI-powered prompt generation.
Participants use Chat GPT and Google Bard to create prompts for the EdTech tool they explored earlier.
VIII. Summary and Closing Remarks (3 minutes)
Summarize key takeaways and resources for further learning.
https://www.gse.harvard.edu/ideas/usable-knowledge/23/07/embracing-artificial-intelligence-classroom
https://time.com/6300950/ai-schools-chatgpt-teachers/
https://support.quizizz.com/hc/en-us/articles/21615394077337-Create-Quizzes-with-Quizizz-AI-